CC-Tweaked/src/main/java/dan200/computercraft/client/render/TurtleMultiModel.java

150 lines
4.9 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.api.client.TransformedModel;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.TransformationMatrix;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
import net.minecraftforge.client.model.pipeline.TRSRTransformer;
import javax.annotation.Nonnull;
import java.util.*;
public class TurtleMultiModel implements IBakedModel
{
private final IBakedModel baseModel;
private final IBakedModel overlayModel;
private final TransformationMatrix generalTransform;
private final TransformedModel leftUpgradeModel;
private final TransformedModel rightUpgradeModel;
private List<BakedQuad> generalQuads = null;
private final Map<Direction, List<BakedQuad>> faceQuads = new EnumMap<>( Direction.class );
public TurtleMultiModel( IBakedModel baseModel, IBakedModel overlayModel, TransformationMatrix generalTransform, TransformedModel leftUpgradeModel, TransformedModel rightUpgradeModel )
{
// Get the models
this.baseModel = baseModel;
this.overlayModel = overlayModel;
this.leftUpgradeModel = leftUpgradeModel;
this.rightUpgradeModel = rightUpgradeModel;
this.generalTransform = generalTransform;
}
@Nonnull
@Override
@Deprecated
public List<BakedQuad> getQuads( BlockState state, Direction side, @Nonnull Random rand )
{
return getQuads( state, side, rand, EmptyModelData.INSTANCE );
}
@Nonnull
@Override
public List<BakedQuad> getQuads( BlockState state, Direction side, @Nonnull Random rand, @Nonnull IModelData data )
{
if( side != null )
{
if( !faceQuads.containsKey( side ) ) faceQuads.put( side, buildQuads( state, side, rand ) );
return faceQuads.get( side );
}
else
{
if( generalQuads == null ) generalQuads = buildQuads( state, side, rand );
return generalQuads;
}
}
private List<BakedQuad> buildQuads( BlockState state, Direction side, Random rand )
{
ArrayList<BakedQuad> quads = new ArrayList<>();
transformQuadsTo( quads, baseModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), generalTransform );
if( overlayModel != null )
{
transformQuadsTo( quads, overlayModel.getQuads( state, side, rand, EmptyModelData.INSTANCE ), generalTransform );
}
if( leftUpgradeModel != null )
{
TransformationMatrix upgradeTransform = generalTransform.compose( leftUpgradeModel.getMatrix() );
transformQuadsTo( quads, leftUpgradeModel.getModel().getQuads( state, side, rand, EmptyModelData.INSTANCE ), upgradeTransform );
}
if( rightUpgradeModel != null )
{
TransformationMatrix upgradeTransform = generalTransform.compose( rightUpgradeModel.getMatrix() );
transformQuadsTo( quads, rightUpgradeModel.getModel().getQuads( state, side, rand, EmptyModelData.INSTANCE ), upgradeTransform );
}
quads.trimToSize();
return quads;
}
@Override
public boolean useAmbientOcclusion()
{
return baseModel.useAmbientOcclusion();
}
@Override
public boolean isGui3d()
{
return baseModel.isGui3d();
}
@Override
public boolean isCustomRenderer()
{
return baseModel.isCustomRenderer();
}
@Override
public boolean usesBlockLight()
{
return baseModel.usesBlockLight();
}
@Nonnull
@Override
@Deprecated
public TextureAtlasSprite getParticleIcon()
{
return baseModel.getParticleIcon();
}
@Nonnull
@Override
@Deprecated
public net.minecraft.client.renderer.model.ItemCameraTransforms getTransforms()
{
return baseModel.getTransforms();
}
@Nonnull
@Override
public ItemOverrideList getOverrides()
{
return ItemOverrideList.EMPTY;
}
private void transformQuadsTo( List<BakedQuad> output, List<BakedQuad> quads, TransformationMatrix transform )
{
for( BakedQuad quad : quads )
{
BakedQuadBuilder builder = new BakedQuadBuilder();
TRSRTransformer transformer = new TRSRTransformer( builder, transform );
quad.pipe( transformer );
output.add( builder.build() );
}
}
}