mirror of
https://github.com/SquidDev-CC/CC-Tweaked
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193 lines
6.1 KiB
Java
193 lines
6.1 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.util;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.ChestBlock;
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import net.minecraft.block.InventoryProvider;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.ChestBlockEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.tuple.Pair;
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import javax.annotation.Nonnull;
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public final class InventoryUtil
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{
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private InventoryUtil() {}
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// Methods for comparing things:
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public static boolean areItemsStackable( @Nonnull ItemStack a, @Nonnull ItemStack b )
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{
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return a == b || (a.getItem() == b.getItem() && ItemStack.areNbtEqual( a, b ));
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}
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// Methods for finding inventories:
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public static Inventory getInventory( World world, BlockPos pos, Direction side )
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{
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// Look for tile with inventory
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int y = pos.getY();
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if( y >= 0 && y < world.getHeight() )
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{
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// Check if block is InventoryProvider
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BlockState blockState = world.getBlockState( pos );
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Block block = blockState.getBlock();
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if( block instanceof InventoryProvider )
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{
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return ((InventoryProvider) block).getInventory( blockState, world, pos );
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}
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// Check if block is BlockEntity w/ Inventory
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if( block.hasBlockEntity() )
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{
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BlockEntity tileEntity = world.getBlockEntity( pos );
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Inventory inventory = getInventory( tileEntity );
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if( inventory != null )
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{
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return inventory;
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}
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}
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}
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// Look for entity with inventory
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Vec3d vecStart = new Vec3d( pos.getX() + 0.5 + 0.6 * side.getOffsetX(),
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pos.getY() + 0.5 + 0.6 * side.getOffsetY(),
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pos.getZ() + 0.5 + 0.6 * side.getOffsetZ() );
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Direction dir = side.getOpposite();
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Vec3d vecDir = new Vec3d( dir.getOffsetX(), dir.getOffsetY(), dir.getOffsetZ() );
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Pair<Entity, Vec3d> hit = WorldUtil.rayTraceEntities( world, vecStart, vecDir, 1.1 );
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if( hit != null )
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{
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Entity entity = hit.getKey();
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if( entity instanceof Inventory )
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{
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return (Inventory) entity;
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}
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}
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return null;
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}
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public static Inventory getInventory( BlockEntity tileEntity )
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{
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World world = tileEntity.getWorld();
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BlockPos pos = tileEntity.getPos();
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BlockState blockState = world.getBlockState( pos );
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Block block = blockState.getBlock();
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if( tileEntity instanceof Inventory )
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{
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Inventory inventory = (Inventory) tileEntity;
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if( inventory instanceof ChestBlockEntity && block instanceof ChestBlock )
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{
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return ChestBlock.getInventory( (ChestBlock) block, blockState, world, pos, true );
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}
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return inventory;
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}
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return null;
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}
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@Nonnull
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public static ItemStack storeItems( @Nonnull ItemStack itemstack, ItemStorage inventory, int begin )
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{
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return storeItems( itemstack, inventory, 0, inventory.size(), begin );
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}
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// Methods for placing into inventories:
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@Nonnull
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public static ItemStack storeItems( @Nonnull ItemStack stack, ItemStorage inventory, int start, int range, int begin )
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{
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if( stack.isEmpty() )
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{
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return ItemStack.EMPTY;
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}
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// Inspect the slots in order and try to find empty or stackable slots
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ItemStack remainder = stack.copy();
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for( int i = 0; i < range; i++ )
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{
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int slot = start + (i + begin - start) % range;
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if( remainder.isEmpty() )
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{
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break;
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}
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remainder = inventory.store( slot, remainder, false );
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}
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return areItemsEqual( stack, remainder ) ? stack : remainder;
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}
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public static boolean areItemsEqual( @Nonnull ItemStack a, @Nonnull ItemStack b )
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{
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return a == b || ItemStack.areEqual( a, b );
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}
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@Nonnull
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public static ItemStack storeItems( @Nonnull ItemStack itemstack, ItemStorage inventory )
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{
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return storeItems( itemstack, inventory, 0, inventory.size(), 0 );
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}
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// Methods for taking out of inventories
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@Nonnull
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public static ItemStack takeItems( int count, ItemStorage inventory, int begin )
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{
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return takeItems( count, inventory, 0, inventory.size(), begin );
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}
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@Nonnull
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public static ItemStack takeItems( int count, ItemStorage inventory, int start, int range, int begin )
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{
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ItemStack partialStack = ItemStack.EMPTY;
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for( int i = 0; i < range; i++ )
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{
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int slot = start + (i + begin - start) % range;
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if( count <= 0 )
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{
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break;
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}
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// If this doesn't slot, abort.
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ItemStack extracted = inventory.take( slot, count, partialStack, false );
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if( extracted.isEmpty() )
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{
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continue;
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}
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count -= extracted.getCount();
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if( partialStack.isEmpty() )
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{
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// If we've extracted for this first time, then limit the count to the maximum stack size.
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partialStack = extracted;
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count = Math.min( count, extracted.getMaxCount() );
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}
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else
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{
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partialStack.increment( extracted.getCount() );
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}
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}
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return partialStack;
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}
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@Nonnull
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public static ItemStack takeItems( int count, ItemStorage inventory )
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{
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return takeItems( count, inventory, 0, inventory.size(), 0 );
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}
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}
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