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CC-Tweaked/remappedSrc/dan200/computercraft/shared/turtle/blocks/BlockTurtle.java
2021-07-11 01:33:21 +00:00

180 lines
6.3 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.blocks;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.blocks.BlockComputerBase;
import dan200.computercraft.shared.computer.blocks.TileComputerBase;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.turtle.core.TurtleBrain;
import dan200.computercraft.shared.turtle.items.ITurtleItem;
import dan200.computercraft.shared.turtle.items.TurtleItemFactory;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.FluidState;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.DirectionProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import static dan200.computercraft.shared.util.WaterloggableHelpers.*;
import static net.minecraft.state.property.Properties.WATERLOGGED;
public class BlockTurtle extends BlockComputerBase<TileTurtle> implements Waterloggable
{
public static final DirectionProperty FACING = Properties.HORIZONTAL_FACING;
private static final VoxelShape DEFAULT_SHAPE = VoxelShapes.cuboid( 0.125, 0.125, 0.125, 0.875, 0.875, 0.875 );
public BlockTurtle( Settings settings, ComputerFamily family, BlockEntityType<? extends TileTurtle> type )
{
super( settings, family, type );
setDefaultState( getStateManager().getDefaultState()
.with( FACING, Direction.NORTH )
.with( WATERLOGGED, false ) );
}
@Nonnull
@Override
@Deprecated
public BlockRenderType getRenderType( @Nonnull BlockState state )
{
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Nonnull
@Override
@Deprecated
public BlockState getStateForNeighborUpdate( @Nonnull BlockState state, @Nonnull Direction side, @Nonnull BlockState otherState,
@Nonnull WorldAccess world, @Nonnull BlockPos pos, @Nonnull BlockPos otherPos )
{
updateWaterloggedPostPlacement( state, world, pos );
return state;
}
@Nonnull
@Override
@Deprecated
public FluidState getFluidState( @Nonnull BlockState state )
{
return getWaterloggedFluidState( state );
}
@Nonnull
@Override
@Deprecated
public VoxelShape getOutlineShape( @Nonnull BlockState state, BlockView world, @Nonnull BlockPos pos, @Nonnull ShapeContext context )
{
BlockEntity tile = world.getBlockEntity( pos );
Vec3d offset = tile instanceof TileTurtle ? ((TileTurtle) tile).getRenderOffset( 1.0f ) : Vec3d.ZERO;
return offset.equals( Vec3d.ZERO ) ? DEFAULT_SHAPE : DEFAULT_SHAPE.offset( offset.x, offset.y, offset.z );
}
@Override
public float getBlastResistance()
{
// TODO Implement below functionality
return 2000;
}
@Nullable
@Override
public BlockState getPlacementState( ItemPlacementContext placement )
{
return getDefaultState().with( FACING, placement.getPlayerFacing() )
.with( WATERLOGGED, getWaterloggedStateForPlacement( placement ) );
}
@Override
protected void appendProperties( StateManager.Builder<Block, BlockState> builder )
{
builder.add( FACING, WATERLOGGED );
}
@Nonnull
@Override
protected ItemStack getItem( TileComputerBase tile )
{
return tile instanceof TileTurtle ? TurtleItemFactory.create( (TileTurtle) tile ) : ItemStack.EMPTY;
}
// @Override
// public float getBlastResistance( BlockState state, BlockView world, BlockPos pos, Explosion explosion )
// {
// Entity exploder = explosion.getExploder();
// if( getFamily() == ComputerFamily.ADVANCED || exploder instanceof LivingEntity || exploder instanceof ExplosiveProjectileEntity )
// {
// return 2000;
// }
//
// return super.getExplosionResistance( state, world, pos, explosion );
// }
@Override
public void onPlaced( @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nullable LivingEntity player, @Nonnull ItemStack stack )
{
super.onPlaced( world, pos, state, player, stack );
BlockEntity tile = world.getBlockEntity( pos );
if( !world.isClient && tile instanceof TileTurtle )
{
TileTurtle turtle = (TileTurtle) tile;
if( player instanceof PlayerEntity )
{
((TileTurtle) tile).setOwningPlayer( ((PlayerEntity) player).getGameProfile() );
}
if( stack.getItem() instanceof ITurtleItem )
{
ITurtleItem item = (ITurtleItem) stack.getItem();
// Set Upgrades
for( TurtleSide side : TurtleSide.values() )
{
turtle.getAccess()
.setUpgrade( side, item.getUpgrade( stack, side ) );
}
turtle.getAccess()
.setFuelLevel( item.getFuelLevel( stack ) );
// Set colour
int colour = item.getColour( stack );
if( colour != -1 )
{
turtle.getAccess()
.setColour( colour );
}
// Set overlay
Identifier overlay = item.getOverlay( stack );
if( overlay != null )
{
((TurtleBrain) turtle.getAccess()).setOverlay( overlay );
}
}
}
}
}