mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-18 06:05:12 +00:00
180 lines
6.3 KiB
Java
180 lines
6.3 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.turtle.blocks;
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import dan200.computercraft.api.turtle.TurtleSide;
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import dan200.computercraft.shared.computer.blocks.BlockComputerBase;
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import dan200.computercraft.shared.computer.blocks.TileComputerBase;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.turtle.core.TurtleBrain;
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import dan200.computercraft.shared.turtle.items.ITurtleItem;
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import dan200.computercraft.shared.turtle.items.TurtleItemFactory;
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import net.minecraft.block.*;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import static dan200.computercraft.shared.util.WaterloggableHelpers.*;
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import static net.minecraft.state.property.Properties.WATERLOGGED;
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public class BlockTurtle extends BlockComputerBase<TileTurtle> implements Waterloggable
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{
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public static final DirectionProperty FACING = Properties.HORIZONTAL_FACING;
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private static final VoxelShape DEFAULT_SHAPE = VoxelShapes.cuboid( 0.125, 0.125, 0.125, 0.875, 0.875, 0.875 );
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public BlockTurtle( Settings settings, ComputerFamily family, BlockEntityType<? extends TileTurtle> type )
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{
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super( settings, family, type );
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setDefaultState( getStateManager().getDefaultState()
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.with( FACING, Direction.NORTH )
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.with( WATERLOGGED, false ) );
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}
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@Nonnull
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@Override
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@Deprecated
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public BlockRenderType getRenderType( @Nonnull BlockState state )
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{
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return BlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Nonnull
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@Override
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@Deprecated
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public BlockState getStateForNeighborUpdate( @Nonnull BlockState state, @Nonnull Direction side, @Nonnull BlockState otherState,
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@Nonnull WorldAccess world, @Nonnull BlockPos pos, @Nonnull BlockPos otherPos )
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{
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updateWaterloggedPostPlacement( state, world, pos );
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return state;
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}
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@Nonnull
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@Override
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@Deprecated
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public FluidState getFluidState( @Nonnull BlockState state )
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{
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return getWaterloggedFluidState( state );
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}
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@Nonnull
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@Override
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@Deprecated
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public VoxelShape getOutlineShape( @Nonnull BlockState state, BlockView world, @Nonnull BlockPos pos, @Nonnull ShapeContext context )
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{
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BlockEntity tile = world.getBlockEntity( pos );
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Vec3d offset = tile instanceof TileTurtle ? ((TileTurtle) tile).getRenderOffset( 1.0f ) : Vec3d.ZERO;
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return offset.equals( Vec3d.ZERO ) ? DEFAULT_SHAPE : DEFAULT_SHAPE.offset( offset.x, offset.y, offset.z );
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}
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@Override
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public float getBlastResistance()
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{
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// TODO Implement below functionality
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return 2000;
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}
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@Nullable
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@Override
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public BlockState getPlacementState( ItemPlacementContext placement )
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{
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return getDefaultState().with( FACING, placement.getPlayerFacing() )
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.with( WATERLOGGED, getWaterloggedStateForPlacement( placement ) );
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}
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@Override
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protected void appendProperties( StateManager.Builder<Block, BlockState> builder )
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{
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builder.add( FACING, WATERLOGGED );
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}
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@Nonnull
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@Override
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protected ItemStack getItem( TileComputerBase tile )
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{
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return tile instanceof TileTurtle ? TurtleItemFactory.create( (TileTurtle) tile ) : ItemStack.EMPTY;
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}
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// @Override
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// public float getBlastResistance( BlockState state, BlockView world, BlockPos pos, Explosion explosion )
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// {
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// Entity exploder = explosion.getExploder();
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// if( getFamily() == ComputerFamily.ADVANCED || exploder instanceof LivingEntity || exploder instanceof ExplosiveProjectileEntity )
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// {
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// return 2000;
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// }
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//
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// return super.getExplosionResistance( state, world, pos, explosion );
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// }
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@Override
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public void onPlaced( @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nullable LivingEntity player, @Nonnull ItemStack stack )
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{
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super.onPlaced( world, pos, state, player, stack );
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BlockEntity tile = world.getBlockEntity( pos );
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if( !world.isClient && tile instanceof TileTurtle )
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{
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TileTurtle turtle = (TileTurtle) tile;
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if( player instanceof PlayerEntity )
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{
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((TileTurtle) tile).setOwningPlayer( ((PlayerEntity) player).getGameProfile() );
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}
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if( stack.getItem() instanceof ITurtleItem )
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{
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ITurtleItem item = (ITurtleItem) stack.getItem();
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// Set Upgrades
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for( TurtleSide side : TurtleSide.values() )
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{
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turtle.getAccess()
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.setUpgrade( side, item.getUpgrade( stack, side ) );
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}
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turtle.getAccess()
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.setFuelLevel( item.getFuelLevel( stack ) );
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// Set colour
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int colour = item.getColour( stack );
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if( colour != -1 )
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{
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turtle.getAccess()
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.setColour( colour );
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}
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// Set overlay
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Identifier overlay = item.getOverlay( stack );
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if( overlay != null )
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{
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((TurtleBrain) turtle.getAccess()).setOverlay( overlay );
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}
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}
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}
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}
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}
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