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CC-Tweaked/remappedSrc/dan200/computercraft/api/lua/ILuaContext.java
2021-07-11 01:33:21 +00:00

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1.5 KiB
Java

/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.lua;
import javax.annotation.Nonnull;
/**
* An interface passed to peripherals and {@link IDynamicLuaObject}s by computers or turtles, providing methods that allow the peripheral call to interface
* with the computer.
*/
public interface ILuaContext
{
/**
* Queue a task to be executed on the main server thread at the beginning of next tick, but do not wait for it to complete. This should be used when you
* need to interact with the world in a thread-safe manner but do not care about the result or you wish to run asynchronously.
*
* When the task has finished, it will enqueue a {@code task_completed} event, which takes the task id, a success value and the return values, or an
* error message if it failed.
*
* @param task The task to execute on the main thread.
* @return The "id" of the task. This will be the first argument to the {@code task_completed} event.
* @throws LuaException If the task could not be queued.
* @see LuaFunction#mainThread() To run functions on the main thread and return their results synchronously.
*/
long issueMainThreadTask( @Nonnull ILuaTask task ) throws LuaException;
}