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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-04-17 00:03:12 +00:00
Jonathan Coates 94ad6dab0e
Map Unicode to CC's charset for char/paste events
We now convert uncode characters from "char" and "paste" events to CC's
charset[^1], rather than just leaving them unconverted. This means you
can paste in special characters like "♠" or "🮙" and they will be
converted correctly. Characters outside that range will be replaced with
"?", as before.

It would be nice to make this a bi-directional mapping, and do this for
Lua methods too (e.g. os.setComputerLabel). However, that has much wider
ramifications (and more likelyhood of breaking something), so avoiding
that for now.

 - Remove the generic "queue event" client->server message, and replace
   it with separate char/terminate/paste messages. This allows us to
   delete a chunk of code (all the NBT<->Object conversion), and makes
   server-side validation of events possible.

 - Fix os.setComputerLabel accepting the section sign — this is treated
   as special by Minecraft's formatting code. Sorry, no fun allowed.

 - Convert paste/char codepoints to CC's charset. Sadly MC's char hook
   splits the codepoint into surrogate pairs, which we *don't* attempt
   to reconstruct, so you can't currently use unicode input for block
   characters — you can paste them though!

[^1]: I'm referring this to the "terminal charset" within the code. I've
flip-flopped between "CraftOS", "terminal", "ComputerCraft", but feel
especially great.
2025-01-19 11:07:29 +00:00
2025-01-17 17:25:39 +00:00
2025-01-14 08:48:48 +00:00
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2025-01-14 08:48:48 +00:00
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2025-01-09 20:47:51 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel on EsperNet, if that's more your cup of tea. You can join #computercraft through your desktop client, or online using KiwiIRC.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://maven.squiddev.cc"
    content {
      includeGroup("cc.tweaked")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
  compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
  runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API (or need to mixin to CC:T), please file an issue to let me know!

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.

Description
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
Readme 31 MiB
Languages
Java 73.7%
Lua 25%
Kotlin 0.6%
TypeScript 0.2%
Python 0.2%
Other 0.1%