mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-10-22 09:27:39 +00:00

So very little works, but it compiles and runs. Things to resolve over the next few days: - Horrible mappings (should largely be resolved by tomorrow). - Cannot send extra data over containers - we'll have to see what Forge does here. - Turtle models are broken - No block drops yet - this will largely be cherry-picking whatever I did on Fabric. - Weird inventory desyncs (items don't show up initially when interacting with a CC inventory). - Probably lots of other things.
49 lines
1.7 KiB
Java
49 lines
1.7 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client.gui;
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import com.mojang.blaze3d.platform.GlStateManager;
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import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
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import net.minecraft.client.gui.screen.inventory.ContainerScreen;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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public class GuiDiskDrive extends ContainerScreen<ContainerDiskDrive>
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{
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private static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/disk_drive.png" );
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public GuiDiskDrive( ContainerDiskDrive container, PlayerInventory player, ITextComponent title )
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{
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super( container, player, title );
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}
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@Override
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protected void drawGuiContainerForegroundLayer( int mouseX, int mouseY )
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{
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String title = this.title.getFormattedText();
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font.drawString( title, (xSize - font.getStringWidth( title )) / 2.0f, 6, 0x404040 );
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font.drawString( title, 8, ySize - 96 + 2, 0x404040 );
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}
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@Override
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protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
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{
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GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
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minecraft.getTextureManager().bindTexture( BACKGROUND );
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blit( guiLeft, guiTop, 0, 0, xSize, ySize );
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}
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@Override
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public void render( int mouseX, int mouseY, float partialTicks )
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{
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renderBackground();
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super.render( mouseX, mouseY, partialTicks );
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renderHoveredToolTip( mouseX, mouseY );
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}
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}
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