CC-Tweaked/src/main/java/dan200/computercraft/shared/turtle/core/TurtleInspectCommand.java

61 lines
2.2 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.core;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleCommand;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.event.TurtleBlockEvent;
import dan200.computercraft.shared.peripheral.generic.data.BlockData;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import javax.annotation.Nonnull;
import java.util.HashMap;
import java.util.Map;
public class TurtleInspectCommand implements ITurtleCommand
{
private final InteractDirection direction;
public TurtleInspectCommand( InteractDirection direction )
{
this.direction = direction;
}
@Nonnull
@Override
public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
{
// Get world direction from direction
Direction direction = this.direction.toWorldDir( turtle );
// Check if thing in front is air or not
World world = turtle.getWorld();
BlockPos oldPosition = turtle.getPosition();
BlockPos newPosition = oldPosition.relative( direction );
BlockState state = world.getBlockState( newPosition );
if( state.getBlock().isAir( state, world, newPosition ) )
{
return TurtleCommandResult.failure( "No block to inspect" );
}
Map<String, Object> table = BlockData.fill( new HashMap<>(), state );
// Fire the event, exiting if it is cancelled
TurtlePlayer turtlePlayer = TurtlePlayer.getWithPosition( turtle, oldPosition, direction );
TurtleBlockEvent.Inspect event = new TurtleBlockEvent.Inspect( turtle, turtlePlayer, world, newPosition, state, table );
if( MinecraftForge.EVENT_BUS.post( event ) ) return TurtleCommandResult.failure( event.getFailureMessage() );
return TurtleCommandResult.success( new Object[] { table } );
}
}