CC-Tweaked/src/main/java/dan200/computercraft/shared/turtle/core/TurtleDropCommand.java

104 lines
3.8 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.core;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleCommand;
import dan200.computercraft.api.turtle.TurtleAnimation;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.event.TurtleInventoryEvent;
import dan200.computercraft.shared.util.InventoryUtil;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.items.IItemHandler;
import javax.annotation.Nonnull;
public class TurtleDropCommand implements ITurtleCommand
{
private final InteractDirection direction;
private final int quantity;
public TurtleDropCommand( InteractDirection direction, int quantity )
{
this.direction = direction;
this.quantity = quantity;
}
@Nonnull
@Override
public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
{
// Dropping nothing is easy
if( quantity == 0 )
{
turtle.playAnimation( TurtleAnimation.WAIT );
return TurtleCommandResult.success();
}
// Get world direction from direction
Direction direction = this.direction.toWorldDir( turtle );
// Get things to drop
ItemStack stack = InventoryUtil.takeItems( quantity, turtle.getItemHandler(), turtle.getSelectedSlot(), 1, turtle.getSelectedSlot() );
if( stack.isEmpty() )
{
return TurtleCommandResult.failure( "No items to drop" );
}
// Get inventory for thing in front
World world = turtle.getWorld();
BlockPos oldPosition = turtle.getPosition();
BlockPos newPosition = oldPosition.relative( direction );
Direction side = direction.getOpposite();
IItemHandler inventory = InventoryUtil.getInventory( world, newPosition, side );
// Fire the event, restoring the inventory and exiting if it is cancelled.
TurtlePlayer player = TurtlePlayer.getWithPosition( turtle, oldPosition, direction );
TurtleInventoryEvent.Drop event = new TurtleInventoryEvent.Drop( turtle, player, world, newPosition, inventory, stack );
if( MinecraftForge.EVENT_BUS.post( event ) )
{
InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
return TurtleCommandResult.failure( event.getFailureMessage() );
}
if( inventory != null )
{
// Drop the item into the inventory
ItemStack remainder = InventoryUtil.storeItems( stack, inventory );
if( !remainder.isEmpty() )
{
// Put the remainder back in the turtle
InventoryUtil.storeItems( remainder, turtle.getItemHandler(), turtle.getSelectedSlot() );
}
// Return true if we stored anything
if( remainder != stack )
{
turtle.playAnimation( TurtleAnimation.WAIT );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
}
else
{
// Drop the item into the world
WorldUtil.dropItemStack( stack, world, oldPosition, direction );
world.globalLevelEvent( 1000, newPosition, 0 );
turtle.playAnimation( TurtleAnimation.WAIT );
return TurtleCommandResult.success();
}
}
}