CC-Tweaked/src/main/resources/assets/computercraft/shaders/monitor.vert

11 lines
164 B
GLSL

#version 130
in vec3 v_pos;
out vec2 f_pos;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_pos.x, v_pos.y, 0, 1);
f_pos = v_pos.xy;
}