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CC-Tweaked/src/main/java/dan200/computercraft/client/render/PrintoutRenderer.java
2021-09-30 02:43:57 -06:00

215 lines
8.1 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.render.*;
import net.minecraft.client.render.VertexFormat.DrawMode;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Matrix4f;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
public final class PrintoutRenderer
{
/**
* Width of a page.
*/
public static final int X_SIZE = 172;
/**
* Height of a page.
*/
public static final int Y_SIZE = 209;
/**
* Padding between the left and right of a page and the text.
*/
public static final int X_TEXT_MARGIN = 13;
/**
* Padding between the top and bottom of a page and the text.
*/
public static final int Y_TEXT_MARGIN = 11;
/**
* Size of the leather cover.
*/
public static final int COVER_SIZE = 12;
private static final Identifier BG = new Identifier( "computercraft", "textures/gui/printout.png" );
private static final float BG_SIZE = 256.0f;
/**
* Width of the extra page texture.
*/
private static final int X_FOLD_SIZE = 12;
private static final int COVER_Y = Y_SIZE;
private static final int COVER_X = X_SIZE + 4 * X_FOLD_SIZE;
private PrintoutRenderer() {}
public static void drawText( Matrix4f transform, VertexConsumerProvider renderer, int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
{
VertexConsumer buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
FixedWidthFontRenderer.drawString( transform,
buffer,
x,
y + line * FONT_HEIGHT,
text[start + line],
colours[start + line],
null,
Palette.DEFAULT,
false,
0,
0 );
}
}
public static void drawText( Matrix4f transform, VertexConsumerProvider renderer, int x, int y, int start, String[] text, String[] colours )
{
VertexConsumer buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
FixedWidthFontRenderer.drawString( transform,
buffer,
x,
y + line * FONT_HEIGHT,
new TextBuffer( text[start + line] ),
new TextBuffer( colours[start + line] ),
null,
Palette.DEFAULT,
false,
0,
0 );
}
}
public static void drawBorder( Matrix4f transform, VertexConsumerProvider renderer, float x, float y, float z, int page, int pages, boolean isBook )
{
int leftPages = page;
int rightPages = pages - page - 1;
VertexConsumer buffer = renderer.getBuffer( Type.TYPE );
if( isBook )
{
// Border
float offset = offsetAt( pages );
float left = x - 4 - offset;
float right = x + X_SIZE + offset - 4;
// Left and right border
drawTexture( transform, buffer, left - 4, y - 8, z - 0.02f, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture( transform, buffer, right, y - 8, z - 0.02f, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
// Draw centre panel (just stretched texture, sorry).
drawTexture( transform,
buffer,
x - offset,
y,
z - 0.02f,
X_SIZE + offset * 2,
Y_SIZE,
COVER_X + COVER_SIZE / 2.0f,
COVER_SIZE,
COVER_SIZE,
Y_SIZE );
float borderX = left;
while( borderX < right )
{
double thisWidth = Math.min( right - borderX, X_SIZE );
drawTexture( transform, buffer, borderX, y - 8, z - 0.02f, 0, COVER_Y, (float) thisWidth, COVER_SIZE );
drawTexture( transform, buffer, borderX, y + Y_SIZE - 4, z - 0.02f, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE );
borderX += thisWidth;
}
}
// Left half
drawTexture( transform, buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= leftPages; n++ )
{
drawTexture( transform, buffer, x - offsetAt( n ), y, z - 1e-3f * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0, X_FOLD_SIZE, Y_SIZE );
}
// Right half
drawTexture( transform, buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= rightPages; n++ )
{
drawTexture( transform, buffer, x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3f * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0, X_FOLD_SIZE, Y_SIZE );
}
}
public static float offsetAt( int page )
{
return (float) (32 * (1 - Math.pow( 1.2, -page )));
}
private static void drawTexture( Matrix4f matrix, VertexConsumer buffer, float x, float y, float z, float u, float v, float width, float height )
{
buffer.vertex( matrix, x, y + height, z )
.texture( u / BG_SIZE, (v + height) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y + height, z )
.texture( (u + width) / BG_SIZE, (v + height) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y, z )
.texture( (u + width) / BG_SIZE, v / BG_SIZE )
.next();
buffer.vertex( matrix, x, y, z )
.texture( u / BG_SIZE, v / BG_SIZE )
.next();
}
private static void drawTexture( Matrix4f matrix, VertexConsumer buffer, float x, float y, float z, float width, float height, float u, float v,
float tWidth, float tHeight )
{
buffer.vertex( matrix, x, y + height, z )
.texture( u / BG_SIZE, (v + tHeight) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y + height, z )
.texture( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y, z )
.texture( (u + tWidth) / BG_SIZE, v / BG_SIZE )
.next();
buffer.vertex( matrix, x, y, z )
.texture( u / BG_SIZE, v / BG_SIZE )
.next();
}
private static final class Type extends RenderLayer
{
static final RenderLayer TYPE = RenderLayer.of( "printout_background",
VertexFormats.POSITION_TEXTURE,
GL11.GL_QUADS,
1024,
false,
false,
// useDelegate, needsSorting
Type.MultiPhaseParameters.builder()
.texture( new RenderPhase.Texture( BG, false, false ) ) // blur, minimap
.transparency( TRANSLUCENT_TRANSPARENCY)
.lightmap( DISABLE_LIGHTMAP )
.build( false ) );
public Type( String name, VertexFormat vertexFormat, DrawMode drawMode,
int expectedBufferSize, boolean hasCrumbling, boolean translucent,
Runnable startAction, Runnable endAction )
{
super( name, vertexFormat, drawMode, expectedBufferSize, hasCrumbling, translucent,
startAction, endAction );
}
}
}