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CC-Tweaked/projects/common
emmachase 172d1824fc Fix duplicated swing animations on high-ping servers
Use `InteractionResult.sidedSuccess` / `.CONSUME` where applicable instead of `.SUCCESS`. This prevents the server from sending an additional swing animation packet to the client. Normally this isn't a problem, since the client will de-duplicate swing packets if they are within the animation duration of the currently playing swing; however, when connected to a server with a high ping the packet is sent after the animation is already finished on the client, resulting in a duplicate animation.
2022-12-19 19:53:41 -08:00
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src Fix duplicated swing animations on high-ping servers 2022-12-19 19:53:41 -08:00
build.gradle.kts Some refactoring of mounts 2022-12-09 22:02:31 +00:00