CC-Tweaked/src/main/resources/assets/computercraft/lua/rom/programs/advanced/multishell.lua

357 lines
11 KiB
Lua

local expect = dofile("rom/modules/main/cc/expect.lua").expect
-- Setup process switching
local parentTerm = term.current()
local w, h = parentTerm.getSize()
local tProcesses = {}
local nCurrentProcess = nil
local nRunningProcess = nil
local bShowMenu = false
local bWindowsResized = false
local nScrollPos = 1
local bScrollRight = false
local function selectProcess(n)
if nCurrentProcess ~= n then
if nCurrentProcess then
local tOldProcess = tProcesses[nCurrentProcess]
tOldProcess.window.setVisible(false)
end
nCurrentProcess = n
if nCurrentProcess then
local tNewProcess = tProcesses[nCurrentProcess]
tNewProcess.window.setVisible(true)
tNewProcess.bInteracted = true
end
end
end
local function setProcessTitle(n, sTitle)
tProcesses[n].sTitle = sTitle
end
local function resumeProcess(nProcess, sEvent, ...)
local tProcess = tProcesses[nProcess]
local sFilter = tProcess.sFilter
if sFilter == nil or sFilter == sEvent or sEvent == "terminate" then
local nPreviousProcess = nRunningProcess
nRunningProcess = nProcess
term.redirect(tProcess.terminal)
local ok, result = coroutine.resume(tProcess.co, sEvent, ...)
tProcess.terminal = term.current()
if ok then
tProcess.sFilter = result
else
printError(result)
end
nRunningProcess = nPreviousProcess
end
end
local function launchProcess(bFocus, tProgramEnv, sProgramPath, ...)
local tProgramArgs = table.pack(...)
local nProcess = #tProcesses + 1
local tProcess = {}
tProcess.sTitle = fs.getName(sProgramPath)
if bShowMenu then
tProcess.window = window.create(parentTerm, 1, 2, w, h - 1, false)
else
tProcess.window = window.create(parentTerm, 1, 1, w, h, false)
end
tProcess.co = coroutine.create(function()
os.run(tProgramEnv, sProgramPath, table.unpack(tProgramArgs, 1, tProgramArgs.n))
if not tProcess.bInteracted then
term.setCursorBlink(false)
print("Press any key to continue")
os.pullEvent("char")
end
end)
tProcess.sFilter = nil
tProcess.terminal = tProcess.window
tProcess.bInteracted = false
tProcesses[nProcess] = tProcess
if bFocus then
selectProcess(nProcess)
end
resumeProcess(nProcess)
return nProcess
end
local function cullProcess(nProcess)
local tProcess = tProcesses[nProcess]
if coroutine.status(tProcess.co) == "dead" then
if nCurrentProcess == nProcess then
selectProcess(nil)
end
table.remove(tProcesses, nProcess)
if nCurrentProcess == nil then
if nProcess > 1 then
selectProcess(nProcess - 1)
elseif #tProcesses > 0 then
selectProcess(1)
end
end
if nScrollPos ~= 1 then
nScrollPos = nScrollPos - 1
end
return true
end
return false
end
local function cullProcesses()
local culled = false
for n = #tProcesses, 1, -1 do
culled = culled or cullProcess(n)
end
return culled
end
-- Setup the main menu
local menuMainTextColor, menuMainBgColor, menuOtherTextColor, menuOtherBgColor
if parentTerm.isColor() then
menuMainTextColor, menuMainBgColor = colors.yellow, colors.black
menuOtherTextColor, menuOtherBgColor = colors.black, colors.gray
else
menuMainTextColor, menuMainBgColor = colors.white, colors.black
menuOtherTextColor, menuOtherBgColor = colors.black, colors.gray
end
local function redrawMenu()
if bShowMenu then
-- Draw menu
parentTerm.setCursorPos(1, 1)
parentTerm.setBackgroundColor(menuOtherBgColor)
parentTerm.clearLine()
local nCharCount = 0
local nSize = parentTerm.getSize()
if nScrollPos ~= 1 then
parentTerm.setTextColor(menuOtherTextColor)
parentTerm.setBackgroundColor(menuOtherBgColor)
parentTerm.write("<")
nCharCount = 1
end
for n = nScrollPos, #tProcesses do
if n == nCurrentProcess then
parentTerm.setTextColor(menuMainTextColor)
parentTerm.setBackgroundColor(menuMainBgColor)
else
parentTerm.setTextColor(menuOtherTextColor)
parentTerm.setBackgroundColor(menuOtherBgColor)
end
parentTerm.write(" " .. tProcesses[n].sTitle .. " ")
nCharCount = nCharCount + #tProcesses[n].sTitle + 2
end
if nCharCount > nSize then
parentTerm.setTextColor(menuOtherTextColor)
parentTerm.setBackgroundColor(menuOtherBgColor)
parentTerm.setCursorPos(nSize, 1)
parentTerm.write(">")
bScrollRight = true
else
bScrollRight = false
end
-- Put the cursor back where it should be
local tProcess = tProcesses[nCurrentProcess]
if tProcess then
tProcess.window.restoreCursor()
end
end
end
local function resizeWindows()
local windowY, windowHeight
if bShowMenu then
windowY = 2
windowHeight = h - 1
else
windowY = 1
windowHeight = h
end
for n = 1, #tProcesses do
local tProcess = tProcesses[n]
local x, y = tProcess.window.getCursorPos()
if y > windowHeight then
tProcess.window.scroll(y - windowHeight)
tProcess.window.setCursorPos(x, windowHeight)
end
tProcess.window.reposition(1, windowY, w, windowHeight)
end
bWindowsResized = true
end
local function setMenuVisible(bVis)
if bShowMenu ~= bVis then
bShowMenu = bVis
resizeWindows()
redrawMenu()
end
end
local multishell = {}
function multishell.getFocus()
return nCurrentProcess
end
function multishell.setFocus(n)
expect(1, n, "number")
if n >= 1 and n <= #tProcesses then
selectProcess(n)
redrawMenu()
return true
end
return false
end
function multishell.getTitle(n)
expect(1, n, "number")
if n >= 1 and n <= #tProcesses then
return tProcesses[n].sTitle
end
return nil
end
function multishell.setTitle(n, sTitle)
expect(1, n, "number")
expect(2, sTitle, "string")
if n >= 1 and n <= #tProcesses then
setProcessTitle(n, sTitle)
redrawMenu()
end
end
function multishell.getCurrent()
return nRunningProcess
end
function multishell.launch(tProgramEnv, sProgramPath, ...)
expect(1, tProgramEnv, "table")
expect(2, sProgramPath, "string")
local previousTerm = term.current()
setMenuVisible(#tProcesses + 1 >= 2)
local nResult = launchProcess(false, tProgramEnv, sProgramPath, ...)
redrawMenu()
term.redirect(previousTerm)
return nResult
end
function multishell.getCount()
return #tProcesses
end
-- Begin
parentTerm.clear()
setMenuVisible(false)
launchProcess(true, {
["shell"] = shell,
["multishell"] = multishell,
}, "/rom/programs/shell.lua")
-- Run processes
while #tProcesses > 0 do
-- Get the event
local tEventData = table.pack(os.pullEventRaw())
local sEvent = tEventData[1]
if sEvent == "term_resize" then
-- Resize event
w, h = parentTerm.getSize()
resizeWindows()
redrawMenu()
elseif sEvent == "char" or sEvent == "key" or sEvent == "key_up" or sEvent == "paste" or sEvent == "terminate" then
-- Keyboard event
-- Passthrough to current process
resumeProcess(nCurrentProcess, table.unpack(tEventData, 1, tEventData.n))
if cullProcess(nCurrentProcess) then
setMenuVisible(#tProcesses >= 2)
redrawMenu()
end
elseif sEvent == "mouse_click" then
-- Click event
local button, x, y = tEventData[2], tEventData[3], tEventData[4]
if bShowMenu and y == 1 then
-- Switch process
if x == 1 and nScrollPos ~= 1 then
nScrollPos = nScrollPos - 1
redrawMenu()
elseif bScrollRight and x == term.getSize() then
nScrollPos = nScrollPos + 1
redrawMenu()
else
local tabStart = 1
if nScrollPos ~= 1 then
tabStart = 2
end
for n = nScrollPos, #tProcesses do
local tabEnd = tabStart + #tProcesses[n].sTitle + 1
if x >= tabStart and x <= tabEnd then
selectProcess(n)
redrawMenu()
break
end
tabStart = tabEnd + 1
end
end
else
-- Passthrough to current process
resumeProcess(nCurrentProcess, sEvent, button, x, bShowMenu and y - 1 or y)
if cullProcess(nCurrentProcess) then
setMenuVisible(#tProcesses >= 2)
redrawMenu()
end
end
elseif sEvent == "mouse_drag" or sEvent == "mouse_up" or sEvent == "mouse_scroll" then
-- Other mouse event
local p1, x, y = tEventData[2], tEventData[3], tEventData[4]
if bShowMenu and sEvent == "mouse_scroll" and y == 1 then
if p1 == -1 and nScrollPos ~= 1 then
nScrollPos = nScrollPos - 1
redrawMenu()
elseif bScrollRight and p1 == 1 then
nScrollPos = nScrollPos + 1
redrawMenu()
end
elseif not (bShowMenu and y == 1) then
-- Passthrough to current process
resumeProcess(nCurrentProcess, sEvent, p1, x, bShowMenu and y - 1 or y)
if cullProcess(nCurrentProcess) then
setMenuVisible(#tProcesses >= 2)
redrawMenu()
end
end
else
-- Other event
-- Passthrough to all processes
local nLimit = #tProcesses -- Storing this ensures any new things spawned don't get the event
for n = 1, nLimit do
resumeProcess(n, table.unpack(tEventData, 1, tEventData.n))
end
if cullProcesses() then
setMenuVisible(#tProcesses >= 2)
redrawMenu()
end
end
if bWindowsResized then
-- Pass term_resize to all processes
local nLimit = #tProcesses -- Storing this ensures any new things spawned don't get the event
for n = 1, nLimit do
resumeProcess(n, "term_resize")
end
bWindowsResized = false
if cullProcesses() then
setMenuVisible(#tProcesses >= 2)
redrawMenu()
end
end
end
-- Shutdown
term.redirect(parentTerm)