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https://github.com/SquidDev-CC/CC-Tweaked
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de930c8d09
Turtles currently read their textures from a single 128x128 sprite sheet. Most of this texture is unused which means we end up wasting a lot of the block texture atlas[^1]. This change splits up the turtle textures into individual 32x32 textures[^2], one for each side, and then an additional backpack texture. I'm very sorry to any resource pack artists out there. The tools/update-resources.py script will update existing packs, but does not (currently) handle non-standard resolutions. [^1]: It used to be worse: https://github.com/dan200/ComputerCraft/issues/145 [^2]: Turtle textures are a bit weird, in that they mostly *look* 16x16, but have some detail in places. |
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.. | ||
cc/tweaked/gradle | ||
net/minecraftforge/gradle/common/util/runs | ||
cc-tweaked.fabric.gradle.kts | ||
cc-tweaked.forge.gradle.kts | ||
cc-tweaked.gametest.gradle.kts | ||
cc-tweaked.java-convention.gradle.kts | ||
cc-tweaked.kotlin-convention.gradle.kts | ||
cc-tweaked.mod-publishing.gradle.kts | ||
cc-tweaked.publishing.gradle.kts | ||
cc-tweaked.vanilla.gradle.kts |