CC-Tweaked/src/main/java/dan200/computercraft/shared/turtle/blocks/BlockTurtle.java

171 lines
6.1 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.blocks;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.blocks.BlockComputerBase;
import dan200.computercraft.shared.computer.blocks.TileComputerBase;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.turtle.core.TurtleBrain;
import dan200.computercraft.shared.turtle.items.ITurtleItem;
import dan200.computercraft.shared.turtle.items.TurtleItemFactory;
import dan200.computercraft.shared.util.NamedTileEntityType;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.DamagingProjectileEntity;
import net.minecraft.fluid.IFluidState;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.*;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import static dan200.computercraft.shared.util.WaterloggableHelpers.*;
import static net.minecraft.state.properties.BlockStateProperties.WATERLOGGED;
public class BlockTurtle extends BlockComputerBase<TileTurtle> implements IWaterLoggable
{
public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING;
private static final VoxelShape DEFAULT_SHAPE = VoxelShapes.create(
0.125, 0.125, 0.125,
0.875, 0.875, 0.875
);
public BlockTurtle( Properties settings, ComputerFamily family, NamedTileEntityType<TileTurtle> type )
{
super( settings, family, type );
setDefaultState( getStateContainer().getBaseState()
.with( FACING, Direction.NORTH )
.with( WATERLOGGED, false )
);
}
@Override
protected void fillStateContainer( StateContainer.Builder<Block, BlockState> builder )
{
builder.add( FACING, WATERLOGGED );
}
@Nonnull
@Override
@Deprecated
public BlockRenderType getRenderType( BlockState state )
{
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Nonnull
@Override
@Deprecated
public VoxelShape getShape( BlockState state, IBlockReader world, BlockPos pos, ISelectionContext context )
{
TileEntity tile = world.getTileEntity( pos );
Vec3d offset = tile instanceof TileTurtle ? ((TileTurtle) tile).getRenderOffset( 1.0f ) : Vec3d.ZERO;
return offset.equals( Vec3d.ZERO ) ? DEFAULT_SHAPE : DEFAULT_SHAPE.withOffset( offset.x, offset.y, offset.z );
}
@Nullable
@Override
public BlockState getStateForPlacement( BlockItemUseContext placement )
{
return getDefaultState()
.with( FACING, placement.getPlacementHorizontalFacing() )
.with( WATERLOGGED, getWaterloggedStateForPlacement( placement ) );
}
@Nonnull
@Override
@Deprecated
public IFluidState getFluidState( BlockState state )
{
return getWaterloggedFluidState( state );
}
@Nonnull
@Override
@Deprecated
public BlockState updatePostPlacement( @Nonnull BlockState state, Direction side, BlockState otherState, IWorld world, BlockPos pos, BlockPos otherPos )
{
updateWaterloggedPostPlacement( state, world, pos );
return state;
}
@Override
public void onBlockPlacedBy( World world, BlockPos pos, BlockState state, @Nullable LivingEntity player, @Nonnull ItemStack stack )
{
super.onBlockPlacedBy( world, pos, state, player, stack );
TileEntity tile = world.getTileEntity( pos );
if( !world.isRemote && tile instanceof TileTurtle )
{
TileTurtle turtle = (TileTurtle) tile;
if( player instanceof PlayerEntity )
{
((TileTurtle) tile).setOwningPlayer( ((PlayerEntity) player).getGameProfile() );
}
if( stack.getItem() instanceof ITurtleItem )
{
ITurtleItem item = (ITurtleItem) stack.getItem();
// Set Upgrades
for( TurtleSide side : TurtleSide.values() )
{
turtle.getAccess().setUpgrade( side, item.getUpgrade( stack, side ) );
}
turtle.getAccess().setFuelLevel( item.getFuelLevel( stack ) );
// Set colour
int colour = item.getColour( stack );
if( colour != -1 ) turtle.getAccess().setColour( colour );
// Set overlay
ResourceLocation overlay = item.getOverlay( stack );
if( overlay != null ) ((TurtleBrain) turtle.getAccess()).setOverlay( overlay );
}
}
}
@Override
public float getExplosionResistance( BlockState state, IWorldReader world, BlockPos pos, @Nullable Entity exploder, Explosion explosion )
{
if( getFamily() == ComputerFamily.Advanced || exploder instanceof LivingEntity || exploder instanceof DamagingProjectileEntity )
{
return 2000;
}
return super.getExplosionResistance( state, world, pos, exploder, explosion );
}
@Nonnull
@Override
protected ItemStack getItem( TileComputerBase tile )
{
return tile instanceof TileTurtle ? TurtleItemFactory.create( (TileTurtle) tile ) : ItemStack.EMPTY;
}
}