CC-Tweaked/projects/common/src/testMod/kotlin/dan200/computercraft/gametest/Computer_Test.kt

175 lines
6.7 KiB
Kotlin

// SPDX-FileCopyrightText: 2022 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.gametest
import dan200.computercraft.api.lua.Coerced
import dan200.computercraft.client.gui.AbstractComputerScreen
import dan200.computercraft.core.apis.RedstoneAPI
import dan200.computercraft.core.apis.TermAPI
import dan200.computercraft.core.computer.ComputerSide
import dan200.computercraft.gametest.api.*
import dan200.computercraft.shared.ModRegistry
import dan200.computercraft.test.core.assertArrayEquals
import dan200.computercraft.test.core.computer.getApi
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.gametest.framework.GameTest
import net.minecraft.gametest.framework.GameTestHelper
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.LeverBlock
import net.minecraft.world.level.block.RedstoneLampBlock
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.Assertions.assertTrue
import org.lwjgl.glfw.GLFW
import kotlin.time.Duration.Companion.milliseconds
class Computer_Test {
/**
* Ensures redstone signals do not travel through computers.
*
* @see [#548](https://github.com/cc-tweaked/CC-Tweaked/issues/548)
*/
@GameTest
fun No_through_signal(context: GameTestHelper) = context.sequence {
val lamp = BlockPos(2, 2, 4)
val lever = BlockPos(2, 2, 0)
thenExecute {
context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit")
context.modifyBlock(lever) { x -> x.setValue(LeverBlock.POWERED, true) }
}
thenIdle(3)
thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should still not be lit") }
}
/**
* Similar to the above, but with a repeater before the computer
*/
@GameTest
fun No_through_signal_reverse(context: GameTestHelper) = context.sequence {
val lamp = BlockPos(2, 2, 4)
val lever = BlockPos(2, 2, 0)
thenExecute {
context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit")
context.modifyBlock(lever) { x -> x.setValue(LeverBlock.POWERED, true) }
}
thenIdle(3)
thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should still not be lit") }
}
/**
* Check computers propagate redstone to surrounding blocks.
*/
@GameTest
fun Set_and_destroy(context: GameTestHelper) = context.sequence {
val lamp = BlockPos(2, 2, 3)
thenOnComputer { getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, true) }
thenIdle(3)
thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, true, "Lamp should be lit") }
thenExecute { context.setBlock(BlockPos(2, 2, 2), Blocks.AIR) }
thenIdle(4)
thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit") }
}
/**
* Check computers pick up propagated redstone to surrounding blocks.
*
* @see [#1520](https://github.com/cc-tweaked/CC-Tweaked/issues/1520)
*/
@GameTest
fun Self_output_update(context: GameTestHelper) = context.sequence {
thenOnComputer {
getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, true)
sleep(100.milliseconds)
assertEquals(true, getApi<RedstoneAPI>().getInput(ComputerSide.BACK), "Input should be on")
getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, false)
sleep(100.milliseconds)
assertEquals(false, getApi<RedstoneAPI>().getInput(ComputerSide.BACK), "Input should be off")
}
}
/**
* Check computers and turtles expose peripherals.
*/
@GameTest
fun Computer_peripheral(context: GameTestHelper) = context.sequence {
thenExecute {
context.assertPeripheral(BlockPos(3, 2, 2), type = "computer")
context.assertPeripheral(BlockPos(1, 2, 2), type = "turtle")
}
}
/**
* Check chest peripherals are reattached with a new size.
*/
@GameTest
fun Chest_resizes_on_change(context: GameTestHelper) = context.sequence {
thenOnComputer { callPeripheral("right", "size").assertArrayEquals(27) }
thenExecute { context.placeItemAt(ItemStack(Items.CHEST), BlockPos(2, 2, 2), Direction.WEST) }
thenIdle(1)
thenOnComputer { callPeripheral("right", "size").assertArrayEquals(54) }
}
/**
* Check the client can open the computer UI and interact with it.
*/
@ClientGameTest
fun Open_on_client(context: GameTestHelper) = context.sequence {
// Write "Hello, world!" and then print each event to the terminal.
thenOnComputer { getApi<TermAPI>().write(Coerced("Hello, world!")) }
thenStartComputer {
val term = getApi<TermAPI>().terminal
while (true) {
val event = pullEvent()
if (term.cursorY >= term.height) {
term.scroll(1)
term.setCursorPos(0, term.height)
} else {
term.setCursorPos(0, term.cursorY + 1)
}
term.write(event.contentToString())
}
}
// Teleport the player to the computer and then open it.
thenExecute {
context.positionAt(BlockPos(2, 2, 1))
context.useBlock(BlockPos(2, 2, 2), context.level.randomPlayer!!)
}
// Assert the terminal is synced to the client.
thenIdle(2)
thenOnClient {
val menu = getOpenMenu(ModRegistry.Menus.COMPUTER.get())
val term = menu.terminal
assertEquals("Hello, world!", term.getLine(0).toString().trim(), "Terminal contents is synced")
assertTrue(menu.isOn, "Computer is on")
}
// Press a key on the client
thenOnClient {
val screen = minecraft.screen as AbstractComputerScreen<*>
screen.keyPressed(GLFW.GLFW_KEY_A, 0, 0)
screen.keyReleased(GLFW.GLFW_KEY_A, 0, 0)
}
// And assert it is handled and sent back to the client
thenIdle(2)
thenOnClient {
val term = getOpenMenu(ModRegistry.Menus.COMPUTER.get()).terminal
assertEquals(
"[key, ${GLFW.GLFW_KEY_A}, false]",
term.getLine(1).toString().trim(),
"Terminal contents is synced",
)
assertEquals(
"[key_up, ${GLFW.GLFW_KEY_A}]",
term.getLine(2).toString().trim(),
"Terminal contents is synced",
)
}
}
}