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![Jonathan Coates](/assets/img/avatar_default.png)
Historically, the VBO was an order of magnitude slower than the TBO renderer. However, as of fccca22d3f74f93812fd29473a6c20ece753d18f, the difference is much smaller now. While TBOs /are/ still faster, this only has a measurable impact in extreme stress tests, and so isn't worth the occasional issues which occur. I'm still keeping the code around for now: I'm incredibly fond of it, even three years later. I may end up re-evaluating this the next time Minecraft's rendering code changes :D. This also adds a line to the debug screen showing the current monitor renderer, though maybe less useful now that almost everyone will be using VBOs!