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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-29 00:23:23 +00:00
CC-Tweaked/src/main/java/dan200/computercraft/core/computer/TimeoutState.java
SquidDev 173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00

169 lines
5.1 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.core.computer;
import dan200.computercraft.core.lua.ILuaMachine;
import dan200.computercraft.core.lua.MachineResult;
import java.util.concurrent.TimeUnit;
/**
* Used to measure how long a computer has executed for, and thus the relevant timeout states.
*
* Timeouts are mostly used for execution of Lua code: we should ideally never have a state where constructing the APIs
* or machines themselves takes more than a fraction of a second.
*
* When a computer runs, it is allowed to run for 7 seconds ({@link #TIMEOUT}). After that point, the "soft abort" flag
* is set ({@link #isSoftAborted()}). Here, the Lua machine will attempt to abort the program in some safe manner
* (namely, throwing a "Too long without yielding" error).
*
* Now, if a computer still does not stop after that period, they're behaving really badly. 1.5 seconds after a soft
* abort ({@link #ABORT_TIMEOUT}), we trigger a hard abort (note, this is done from the computer thread manager). This
* will destroy the entire Lua runtime and shut the computer down.
*
* The Lua runtime is also allowed to pause execution if there are other computers contesting for work. All computers
* are allowed to run for {@link ComputerThread#scaledPeriod()} nanoseconds (see {@link #currentDeadline}). After that
* period, if any computers are waiting to be executed then we'll set the paused flag to true ({@link #isPaused()}.
*
* @see ComputerThread
* @see ILuaMachine
* @see MachineResult#isPause()
*/
public final class TimeoutState
{
/**
* The total time a task is allowed to run before aborting in nanoseconds
*/
static final long TIMEOUT = TimeUnit.MILLISECONDS.toNanos( 7000 );
/**
* The time the task is allowed to run after each abort in nanoseconds
*/
static final long ABORT_TIMEOUT = TimeUnit.MILLISECONDS.toNanos( 1500 );
/**
* The error message to display when we trigger an abort.
*/
public static final String ABORT_MESSAGE = "Too long without yielding";
private boolean paused;
private boolean softAbort;
private volatile boolean hardAbort;
/**
* When the cumulative time would have started had the whole event been processed in one go.
*/
private long cumulativeStart;
/**
* How much cumulative time has elapsed. This is effectively {@code cumulativeStart - currentStart}.
*/
private long cumulativeElapsed;
/**
* When this execution round started.
*/
private long currentStart;
/**
* When this execution round should look potentially be paused.
*/
private long currentDeadline;
long nanoCumulative()
{
return System.nanoTime() - cumulativeStart;
}
long nanoCurrent()
{
return System.nanoTime() - currentStart;
}
/**
* Recompute the {@link #isSoftAborted()} and {@link #isPaused()} flags.
*/
public void refresh()
{
// Important: The weird arithmetic here is important, as nanoTime may return negative values, and so we
// need to handle overflow.
long now = System.nanoTime();
if( !paused ) paused = currentDeadline - now <= 0 && ComputerThread.hasPendingWork(); // now >= currentDeadline
if( !softAbort ) softAbort = now - cumulativeStart - TIMEOUT >= 0; // now - cumulativeStart >= TIMEOUT
}
/**
* Whether we should pause execution of this machine.
*
* This is determined by whether we've consumed our time slice, and if there are other computers waiting to perform
* work.
*
* @return Whether we should pause execution.
*/
public boolean isPaused()
{
return paused;
}
/**
* If the machine should be passively aborted.
*/
public boolean isSoftAborted()
{
return softAbort;
}
/**
* If the machine should be forcibly aborted.
*/
public boolean isHardAborted()
{
return hardAbort;
}
/**
* If the machine should be forcibly aborted.
*/
void hardAbort()
{
softAbort = hardAbort = true;
}
/**
* Start the current and cumulative timers again.
*/
void startTimer()
{
long now = System.nanoTime();
currentStart = now;
currentDeadline = now + ComputerThread.scaledPeriod();
// Compute the "nominal start time".
cumulativeStart = now - cumulativeElapsed;
}
/**
* Pauses the cumulative time, to be resumed by {@link #startTimer()}
*
* @see #nanoCumulative()
*/
void pauseTimer()
{
// We set the cumulative time to difference between current time and "nominal start time".
cumulativeElapsed = System.nanoTime() - cumulativeStart;
paused = false;
}
/**
* Resets the cumulative time and resets the abort flags.
*/
void stopTimer()
{
cumulativeElapsed = 0;
paused = softAbort = hardAbort = false;
}
}