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CC-Tweaked/src/main/java/dan200/computercraft/client/render/TileEntityTurtleRenderer.java
2019-04-03 23:27:10 +01:00

238 lines
9.4 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.*;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedModelManager;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.util.Identifier;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import javax.vecmath.Matrix4f;
import java.nio.FloatBuffer;
import java.util.List;
import java.util.Random;
public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle>
{
private static final ModelIdentifier NORMAL_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_normal", "inventory" );
private static final ModelIdentifier ADVANCED_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_advanced", "inventory" );
private static final ModelIdentifier COLOUR_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_colour", "inventory" );
private static final ModelIdentifier ELF_OVERLAY_MODEL = new ModelIdentifier( "computercraft:turtle_elf_overlay", "inventory" );
private static final FloatBuffer matrixBuf = BufferUtils.createFloatBuffer( 16 );
@Override
public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking )
{
if( tileEntity != null ) renderTurtleAt( tileEntity, posX, posY, posZ, partialTicks );
}
public static ModelIdentifier getTurtleModel( ComputerFamily family, boolean coloured )
{
switch( family )
{
case Normal:
default:
return coloured ? COLOUR_TURTLE_MODEL : NORMAL_TURTLE_MODEL;
case Advanced:
return coloured ? COLOUR_TURTLE_MODEL : ADVANCED_TURTLE_MODEL;
}
}
public static ModelIdentifier getTurtleOverlayModel( Identifier overlay, boolean christmas )
{
if( overlay != null )
{
return new ModelIdentifier( overlay, "inventory" );
}
else if( christmas )
{
return ELF_OVERLAY_MODEL;
}
else
{
return null;
}
}
private void renderTurtleAt( TileTurtle turtle, double posX, double posY, double posZ, float partialTicks )
{
// Render the label
String label = turtle.createProxy().getLabel();
if( label != null && renderManager.hitResult != null && renderManager.hitResult instanceof BlockHitResult && turtle.getPos().equals( ((BlockHitResult) renderManager.hitResult).getBlockPos() ) )
{
method_3570( true );
GameRenderer.renderFloatingText(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
renderManager.cameraEntity.getYaw(), renderManager.cameraEntity.getPitch(), false
);
method_3570( false );
}
GlStateManager.pushMatrix();
try
{
BlockState state = turtle.getCachedState();
// Setup the transform
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
GlStateManager.translated( posX + offset.x, posY + offset.y, posZ + offset.z );
// Render the turtle
GlStateManager.translatef( 0.5f, 0.5f, 0.5f );
GlStateManager.rotatef( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
{
// Flip the model and swap the cull face as winding order will have changed.
GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
GlStateManager.cullFace( GlStateManager.FaceSides.FRONT );
}
GlStateManager.translatef( -0.5f, -0.5f, -0.5f );
// Render the turtle
int colour = turtle.getColour();
ComputerFamily family = turtle.getFamily();
Identifier overlay = turtle.getOverlay();
renderModel( state, getTurtleModel( family, colour != -1 ), colour == -1 ? null : new int[] { colour } );
// Render the overlay
ModelIdentifier overlayModel = getTurtleOverlayModel(
overlay,
HolidayUtil.getCurrentHoliday() == Holiday.Christmas
);
if( overlayModel != null )
{
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
try
{
renderModel( state, overlayModel, null );
}
finally
{
GlStateManager.disableBlend();
GlStateManager.enableCull();
}
}
// Render the upgrades
renderUpgrade( state, turtle, TurtleSide.Left, partialTicks );
renderUpgrade( state, turtle, TurtleSide.Right, partialTicks );
}
finally
{
GlStateManager.popMatrix();
GlStateManager.cullFace( GlStateManager.FaceSides.BACK );
}
}
private void renderUpgrade( BlockState state, TileTurtle turtle, TurtleSide side, float f )
{
ITurtleUpgrade upgrade = turtle.getUpgrade( side );
if( upgrade != null )
{
GlStateManager.pushMatrix();
try
{
float toolAngle = turtle.getToolRenderAngle( side, f );
GlStateManager.translatef( 0.0f, 0.5f, 0.5f );
GlStateManager.rotatef( -toolAngle, 1.0f, 0.0f, 0.0f );
GlStateManager.translatef( 0.0f, -0.5f, -0.5f );
Pair<BakedModel, Matrix4f> pair = upgrade.getModel( turtle.getAccess(), side );
if( pair != null )
{
if( pair.getRight() != null )
{
matrixBuf.clear();
float[] t = new float[4];
for( int i = 0; i < 4; i++ )
{
pair.getRight().getColumn( i, t );
matrixBuf.put( t );
}
matrixBuf.flip();
GlStateManager.multMatrix( matrixBuf );
}
if( pair.getLeft() != null )
{
renderModel( state, pair.getLeft(), null );
}
}
}
finally
{
GlStateManager.popMatrix();
}
}
}
private void renderModel( BlockState state, ModelIdentifier modelLocation, int[] tints )
{
MinecraftClient mc = MinecraftClient.getInstance();
BakedModelManager modelManager = mc.getItemRenderer().getModels().getModelManager();
renderModel( state, modelManager.getModel( modelLocation ), tints );
}
private void renderModel( BlockState state, BakedModel model, int[] tints )
{
Random random = new Random( 0 );
Tessellator tessellator = Tessellator.getInstance();
renderManager.textureManager.bindTexture( SpriteAtlasTexture.BLOCK_ATLAS_TEX );
renderQuads( tessellator, model.getQuads( state, null, random ), tints );
for( Direction facing : DirectionUtil.FACINGS )
{
renderQuads( tessellator, model.getQuads( state, facing, random ), tints );
}
}
private static void renderQuads( Tessellator tessellator, List<BakedQuad> quads, int[] tints )
{
BufferBuilder buffer = tessellator.getBufferBuilder();
VertexFormat format = VertexFormats.POSITION_COLOR_UV_NORMAL;
buffer.begin( GL11.GL_QUADS, format );
for( BakedQuad quad : quads )
{
int colour = 0xFFFFFFFF;
if( quad.hasColor() && tints != null )
{
int index = quad.getColorIndex();
if( index >= 0 && index < tints.length ) colour = tints[index] | 0xFF000000;
}
buffer.putVertexData( quad.getVertexData() );
buffer.setQuadColor( colour );
Vec3i normal = quad.getFace().getVector();
buffer.postNormal( normal.getX(), normal.getY(), normal.getZ() );
}
tessellator.draw();
}
}