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The API is composed of three primary classes: - IWiredElement: Represents some physical entity in the network. This will generally be a block (such as a cable or modem), but it is not required to be. Each element can provide a series of peripherals, which will be exposed to other elements on the network. - IWiredNode: Every wired element has a unique wired node. This acts as a thread-safe proxy for communicating with the rest of the network (such as sending packets). Each node is also its own packet network. - IWiredNetwork: This is responsible for keeping track of nodes and peripherals in the network. It provides methods for forming and breaking connections, correctly joining and splitting networks where needed. Tiles which wish to be part of a wired network should implement IWiredElementTile or register a custom IWiredProvider. When loaded into the world, it should connect to adjacent nodes. Similarly, when removed (either due to being broken or chunk unloads), it should break those connections. There is no method to query the layout of the network, as that offers greater flexibility in changing or extending the implementation later on. |
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