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https://github.com/SquidDev-CC/CC-Tweaked
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ForgeGradle (probably sensibly) yells at me about doing this. However: - There's a reasonable number of mods doing this, which establishes some optimistic precedent. - The licence update in Aug 2020 now allows you to use them for "development purposes". I guess source code counts?? - I'm fairly sure this is also compatible with the CCPL - there's an exception for Minecraft code. The main motivation for this is to make the Fabric port a little easier. Hopefully folks (maybe me in the future, we'll see) will no longer have to deal with mapping hell when merging - only mod loader hell.
51 lines
1.5 KiB
Java
51 lines
1.5 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.data;
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import dan200.computercraft.shared.computer.blocks.IComputerTile;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.storage.loot.LootContext;
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import net.minecraft.world.storage.loot.LootParameter;
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import net.minecraft.world.storage.loot.LootParameters;
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import net.minecraft.world.storage.loot.conditions.ILootCondition;
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import javax.annotation.Nonnull;
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import java.util.Collections;
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import java.util.Set;
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import net.minecraft.world.storage.loot.conditions.ILootCondition.IBuilder;
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/**
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* A loot condition which checks if the tile entity has has a non-0 ID.
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*/
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public final class HasComputerIdLootCondition implements ILootCondition
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{
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public static final HasComputerIdLootCondition INSTANCE = new HasComputerIdLootCondition();
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private HasComputerIdLootCondition()
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{
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}
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@Override
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public boolean test( LootContext lootContext )
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{
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TileEntity tile = lootContext.getParamOrNull( LootParameters.BLOCK_ENTITY );
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return tile instanceof IComputerTile && ((IComputerTile) tile).getComputerID() >= 0;
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}
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@Nonnull
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@Override
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public Set<LootParameter<?>> getReferencedContextParams()
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{
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return Collections.singleton( LootParameters.BLOCK_ENTITY );
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}
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public static IBuilder builder()
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{
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return () -> INSTANCE;
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}
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}
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