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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-01-10 01:10:30 +00:00
CC-Tweaked/projects/fabric
Jonathan Coates 064ff31830
Don't reset client pocket state when changing level
As part of the multi-loader work, we unified some of our event listening
code (0908acbe9b). This incorrectly caused
client pocket computer state to be reset when the player changes
dimension, rather than when the player (dis)connects.

The server code isn't aware of this behaviour, and so does not resend
pocket computer state when the player moves level. We could change this,
but just fixing when we clear the pocket computer state is a much nicer
fix!

Fixes #2004
2024-10-31 09:33:22 +00:00
..
src Don't reset client pocket state when changing level 2024-10-31 09:33:22 +00:00
build.gradle.kts Register modems as attached to their adjacent block 2024-07-26 18:28:13 +01:00