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This allows shift+clicking a pocket computer on to a lectern. These computers can be right clicked, opening the no-term computer GUI. Terminal contents is rendered in-world, and broadcast to everyone in range. - Add a new lectern PocketHolder. - Refactor some of the `PocketItemComputer` code to allow ticking pocket computers from a non-player/entity source. - Add a new model for pocket computers. This requires several new textures (somewhat mirroring the item ones), which is a little unfortunate, but looks much better than reusing the map renderer or item form.