CC-Tweaked/src/main/resources/assets/computercraft/shaders/monitor.vert

13 lines
182 B
GLSL

#version 130
uniform mat4 u_mv;
in vec3 v_pos;
out vec2 f_pos;
void main() {
gl_Position = gl_ProjectionMatrix * u_mv * vec4(v_pos.x, v_pos.y, 0, 1);
f_pos = v_pos.xy;
}