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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 22e8b9b587
Don't render cursors separately
- For TBOs, we now pass cursor position, colour and blink state as
   variables to the shader, and use them to overlay the cursor texture
   in the right place.

   As we no longer need to render the cursor, we can skip the depth
   buffer, meaning we have to do one fewer upload+draw cycle.

 - For VBOs, we bake the cursor into the main VBO, and switch between
   rendering n and n+1 quads. We still need the depth blocker, but can
   save one upload+draw cycle when the cursor is visible.

This saves significant time on the TBO renderer - somewhere between 4
and 7ms/frame, which bumps us up from 35 to 47fps on my test world (480
full-sized monitors, changing every tick). [Taken on 1.18, but should be
similar on 1.16]
2022-04-26 21:43:21 +01:00
.github Add 1.18 and remove 1.15 from the issue template 2021-12-01 20:24:37 +00:00
config Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
doc Fix table with mouse button codes. 2022-01-19 17:39:19 +01:00
gradle/wrapper Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
src Don't render cursors separately 2022-04-26 21:43:21 +01:00
tools Correctly extract parse errors from build reports 2021-07-18 16:17:11 +01:00
.editorconfig Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
.gitattributes Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
.gitignore Runnable examples (#576) 2020-11-12 19:01:50 +00:00
.gitpod.yml Gitpod Support (#817) 2021-06-12 21:33:08 +01:00
build.gradle Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
CONTRIBUTING.md Move repo to cc-tweaked org 2021-10-17 18:14:32 +01:00
gradle.properties Bump version to 1.100.4 2022-03-23 08:36:09 +00:00
gradlew Bump Gradle and Kotlin versions 2021-11-26 21:12:20 +00:00
gradlew.bat Bump Gradle/ForgeGradle version 2021-02-13 12:39:52 +00:00
illuaminate.sexp Add arbitrary audio support to speakers (#982) 2021-12-13 22:56:59 +00:00
LICENSE Add a pre commit hook to lint code 2021-04-28 21:24:27 +01:00
package-lock.json Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
package.json Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
README.md Move repo to cc-tweaked org 2021-10-17 18:14:32 +01:00
rollup.config.js Add speaker support to the documentation website 2021-12-21 22:20:57 +00:00
settings.gradle Several recipe improvements 2019-03-19 11:59:23 +00:00
tsconfig.json Some fixes to the web-based emulator 2021-11-27 12:27:40 +00:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url 'https://squiddev.cc/maven/'
    content {
      includeGroup 'org.squiddev'
    }
  }
}

dependencies {
  implementation fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.