22e8b9b587
- For TBOs, we now pass cursor position, colour and blink state as variables to the shader, and use them to overlay the cursor texture in the right place. As we no longer need to render the cursor, we can skip the depth buffer, meaning we have to do one fewer upload+draw cycle. - For VBOs, we bake the cursor into the main VBO, and switch between rendering n and n+1 quads. We still need the depth blocker, but can save one upload+draw cycle when the cursor is visible. This saves significant time on the TBO renderer - somewhere between 4 and 7ms/frame, which bumps us up from 35 to 47fps on my test world (480 full-sized monitors, changing every tick). [Taken on 1.18, but should be similar on 1.16] |
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.github | ||
config | ||
doc | ||
gradle/wrapper | ||
src | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
rollup.config.js | ||
settings.gradle | ||
tsconfig.json |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It requires the Minecraft Forge mod loader, but versions are available for Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft we have a forum and Discord guild! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url 'https://squiddev.cc/maven/'
content {
includeGroup 'org.squiddev'
}
}
}
dependencies {
implementation fg.deobf("org.squiddev:cc-tweaked-${mc_version}:${cct_version}")
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.