CC-Tweaked/projects/common/src/client/java/dan200/computercraft/client/render/TurtleBlockEntityRenderer.java

162 lines
7.5 KiB
Java

// Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
//
// SPDX-License-Identifier: LicenseRef-CCPL
package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import com.mojang.math.Transformation;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.client.platform.ClientPlatformHelper;
import dan200.computercraft.client.turtle.TurtleUpgradeModellers;
import dan200.computercraft.shared.turtle.blocks.TurtleBlockEntity;
import dan200.computercraft.shared.util.Holiday;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import javax.annotation.Nullable;
public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBlockEntity> {
private static final ResourceLocation COLOUR_TURTLE_MODEL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/turtle_colour");
private static final ResourceLocation ELF_OVERLAY_MODEL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/turtle_elf_overlay");
private final BlockEntityRenderDispatcher renderer;
private final Font font;
public TurtleBlockEntityRenderer(BlockEntityRendererProvider.Context context) {
renderer = context.getBlockEntityRenderDispatcher();
font = context.getFont();
}
public static @Nullable ResourceLocation getTurtleOverlayModel(@Nullable ResourceLocation overlay, boolean christmas) {
if (overlay != null) return overlay;
if (christmas) return ELF_OVERLAY_MODEL;
return null;
}
@Override
public void render(TurtleBlockEntity turtle, float partialTicks, PoseStack transform, MultiBufferSource buffers, int lightmapCoord, int overlayLight) {
transform.pushPose();
// Translate the turtle first, so the label moves with it.
var offset = turtle.getRenderOffset(partialTicks);
transform.translate(offset.x, offset.y, offset.z);
// Render the label
var label = turtle.getLabel();
var hit = renderer.cameraHitResult;
if (label != null && hit != null && hit.getType() == HitResult.Type.BLOCK && turtle.getBlockPos().equals(((BlockHitResult) hit).getBlockPos())) {
var mc = Minecraft.getInstance();
var font = this.font;
transform.pushPose();
transform.translate(0.5, 1.2, 0.5);
transform.mulPose(mc.getEntityRenderDispatcher().cameraOrientation());
transform.scale(-0.025f, -0.025f, 0.025f);
var matrix = transform.last().pose();
var opacity = (int) (mc.options.getBackgroundOpacity(0.25f) * 255) << 24;
var width = -font.width(label) / 2.0f;
font.drawInBatch(label, width, (float) 0, 0x20ffffff, false, matrix, buffers, Font.DisplayMode.SEE_THROUGH, opacity, lightmapCoord);
font.drawInBatch(label, width, (float) 0, 0xffffffff, false, matrix, buffers, Font.DisplayMode.NORMAL, 0, lightmapCoord);
transform.popPose();
}
// Then apply rotation and flip if needed.
transform.translate(0.5f, 0.5f, 0.5f);
var yaw = turtle.getRenderYaw(partialTicks);
transform.mulPose(Axis.YP.rotationDegrees(180.0f - yaw));
if (label != null && (label.equals("Dinnerbone") || label.equals("Grumm"))) {
transform.scale(1.0f, -1.0f, 1.0f);
}
transform.translate(-0.5f, -0.5f, -0.5f);
// Render the turtle
var colour = turtle.getColour();
var overlay = turtle.getOverlay();
if (colour == -1) {
// Render the turtle using its item model.
var modelManager = Minecraft.getInstance().getItemRenderer().getItemModelShaper();
var model = modelManager.getItemModel(turtle.getBlockState().getBlock().asItem());
if (model == null) model = modelManager.getModelManager().getMissingModel();
renderModel(transform, buffers, lightmapCoord, overlayLight, model, null);
} else {
// Otherwise render it using the colour item.
renderModel(transform, buffers, lightmapCoord, overlayLight, COLOUR_TURTLE_MODEL, new int[]{ colour });
}
// Render the overlay
var overlayModel = getTurtleOverlayModel(overlay, Holiday.getCurrent() == Holiday.CHRISTMAS);
if (overlayModel != null) {
renderModel(transform, buffers, lightmapCoord, overlayLight, overlayModel, null);
}
// Render the upgrades
renderUpgrade(transform, buffers, lightmapCoord, overlayLight, turtle, TurtleSide.LEFT, partialTicks);
renderUpgrade(transform, buffers, lightmapCoord, overlayLight, turtle, TurtleSide.RIGHT, partialTicks);
transform.popPose();
}
private void renderUpgrade(PoseStack transform, MultiBufferSource buffers, int lightmapCoord, int overlayLight, TurtleBlockEntity turtle, TurtleSide side, float f) {
var upgrade = turtle.getUpgrade(side);
if (upgrade == null) return;
transform.pushPose();
var toolAngle = turtle.getToolRenderAngle(side, f);
transform.translate(0.0f, 0.5f, 0.5f);
transform.mulPose(Axis.XN.rotationDegrees(toolAngle));
transform.translate(0.0f, -0.5f, -0.5f);
var model = TurtleUpgradeModellers.getModel(upgrade, turtle.getAccess(), side);
applyTransformation(transform, model.getMatrix());
renderModel(transform, buffers, lightmapCoord, overlayLight, model.getModel(), null);
transform.popPose();
}
private void renderModel(PoseStack transform, MultiBufferSource buffers, int lightmapCoord, int overlayLight, ResourceLocation modelLocation, @Nullable int[] tints) {
var modelManager = Minecraft.getInstance().getItemRenderer().getItemModelShaper().getModelManager();
renderModel(transform, buffers, lightmapCoord, overlayLight, ClientPlatformHelper.get().getModel(modelManager, modelLocation), tints);
}
/**
* Render a block model.
*
* @param transform The current matrix stack.
* @param renderer The buffer to write to.
* @param lightmapCoord The current lightmap coordinate.
* @param overlayLight The overlay light.
* @param model The model to render.
* @param tints Tints for the quads, as an array of RGB values.
* @see net.minecraft.client.renderer.block.ModelBlockRenderer#renderModel
*/
private void renderModel(PoseStack transform, MultiBufferSource renderer, int lightmapCoord, int overlayLight, BakedModel model, @Nullable int[] tints) {
ClientPlatformHelper.get().renderBakedModel(transform, renderer, model, lightmapCoord, overlayLight, tints);
}
private static void applyTransformation(PoseStack stack, Transformation transformation) {
var trans = transformation.getTranslation();
stack.translate(trans.x(), trans.y(), trans.z());
stack.mulPose(transformation.getLeftRotation());
var scale = transformation.getScale();
stack.scale(scale.x(), scale.y(), scale.z());
stack.mulPose(transformation.getRightRotation());
}
}