CC-Tweaked/src/main/java/dan200/computercraft/shared/network/server/ComputerServerMessage.java

57 lines
1.7 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.network.server;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.computer.core.IContainerComputer;
import dan200.computercraft.shared.computer.core.ServerComputer;
import dan200.computercraft.shared.network.NetworkMessage;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.network.NetworkEvent;
import javax.annotation.Nonnull;
/**
* A packet, which performs an action on a {@link ServerComputer}.
*
* This requires that the sending player is interacting with that computer via a
* {@link IContainerComputer}.
*/
public abstract class ComputerServerMessage implements NetworkMessage
{
private final int instanceId;
public ComputerServerMessage( int instanceId )
{
this.instanceId = instanceId;
}
public ComputerServerMessage( @Nonnull PacketBuffer buf )
{
instanceId = buf.readVarInt();
}
@Override
public void toBytes( @Nonnull PacketBuffer buf )
{
buf.writeVarInt( instanceId );
}
@Override
public void handle( NetworkEvent.Context context )
{
ServerComputer computer = ComputerCraft.serverComputerRegistry.get( instanceId );
if( computer == null ) return;
IContainerComputer container = computer.getContainer( context.getSender() );
if( container == null ) return;
handle( computer, container );
}
protected abstract void handle( @Nonnull ServerComputer computer, @Nonnull IContainerComputer container );
}