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CC-Tweaked/src/main/java/dan200/computercraft/client/gui/GuiDiskDrive.java
Jonathan Coates 34b5ede326 Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
2021-01-09 19:22:58 +00:00

48 lines
1.7 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
public class GuiDiskDrive extends ContainerScreen<ContainerDiskDrive>
{
private static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/disk_drive.png" );
public GuiDiskDrive( ContainerDiskDrive container, PlayerInventory player, ITextComponent title )
{
super( container, player, title );
}
@Override
protected void renderLabels( int mouseX, int mouseY )
{
String title = this.title.getColoredString();
font.draw( title, (imageWidth - font.width( title )) / 2.0f, 6, 0x404040 );
font.draw( title, 8, imageHeight - 96 + 2, 0x404040 );
}
@Override
protected void renderBg( float partialTicks, int mouseX, int mouseY )
{
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
minecraft.getTextureManager().bind( BACKGROUND );
blit( leftPos, topPos, 0, 0, imageWidth, imageHeight );
}
@Override
public void render( int mouseX, int mouseY, float partialTicks )
{
renderBackground();
super.render( mouseX, mouseY, partialTicks );
renderTooltip( mouseX, mouseY );
}
}