CC-Tweaked/src/main/java/dan200/computercraft/shared/peripheral/monitor/MonitorWatcher.java

141 lines
5.0 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.peripheral.monitor;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.network.NetworkHandler;
import dan200.computercraft.shared.network.client.MonitorClientMessage;
import dan200.computercraft.shared.network.client.TerminalState;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.world.ChunkWatchEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.ArrayDeque;
import java.util.Queue;
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID )
public final class MonitorWatcher
{
private static final Queue<TileMonitor> watching = new ArrayDeque<>();
private static final Queue<PlayerUpdate> playerUpdates = new ArrayDeque<>();
private MonitorWatcher()
{
}
static void enqueue( TileMonitor monitor )
{
if( monitor.enqueued ) return;
monitor.enqueued = true;
monitor.cached = null;
watching.add( monitor );
}
@SubscribeEvent
public static void onWatch( ChunkWatchEvent.Watch event )
{
ChunkPos chunkPos = event.getPos();
Chunk chunk = (Chunk) event.getWorld().getChunk( chunkPos.x, chunkPos.z, ChunkStatus.FULL, false );
if( chunk == null ) return;
for( TileEntity te : chunk.getBlockEntities().values() )
{
// Find all origin monitors who are not already on the queue.
if( !(te instanceof TileMonitor) ) continue;
TileMonitor monitor = (TileMonitor) te;
ServerMonitor serverMonitor = getMonitor( monitor );
if( serverMonitor == null || monitor.enqueued ) continue;
// The chunk hasn't been sent to the client yet, so we can't send an update. Do it on tick end.
playerUpdates.add( new PlayerUpdate( event.getPlayer(), monitor ) );
}
}
@SubscribeEvent
public static void onTick( TickEvent.ServerTickEvent event )
{
if( event.phase != TickEvent.Phase.END ) return;
PlayerUpdate playerUpdate;
while( (playerUpdate = playerUpdates.poll()) != null )
{
TileMonitor tile = playerUpdate.monitor;
if( tile.enqueued || tile.isRemoved() ) continue;
ServerMonitor monitor = getMonitor( tile );
if( monitor == null ) continue;
// Some basic sanity checks to the player. It's possible they're no longer within range, but that's harder
// to track efficiently.
ServerPlayerEntity player = playerUpdate.player;
if( !player.isAlive() || player.getLevel() != tile.getLevel() ) continue;
NetworkHandler.sendToPlayer( playerUpdate.player, new MonitorClientMessage( tile.getBlockPos(), getState( tile, monitor ) ) );
}
long limit = ComputerCraft.monitorBandwidth;
boolean obeyLimit = limit > 0;
TileMonitor tile;
while( (!obeyLimit || limit > 0) && (tile = watching.poll()) != null )
{
tile.enqueued = false;
ServerMonitor monitor = getMonitor( tile );
if( monitor == null ) continue;
BlockPos pos = tile.getBlockPos();
World world = tile.getLevel();
if( !(world instanceof ServerWorld) ) continue;
Chunk chunk = world.getChunkAt( pos );
if( !((ServerWorld) world).getChunkSource().chunkMap.getPlayers( chunk.getPos(), false ).findAny().isPresent() )
{
continue;
}
TerminalState state = getState( tile, monitor );
NetworkHandler.sendToAllTracking( new MonitorClientMessage( pos, state ), chunk );
limit -= state.size();
}
}
private static ServerMonitor getMonitor( TileMonitor monitor )
{
return !monitor.isRemoved() && monitor.getXIndex() == 0 && monitor.getYIndex() == 0 ? monitor.getCachedServerMonitor() : null;
}
private static TerminalState getState( TileMonitor tile, ServerMonitor monitor )
{
TerminalState state = tile.cached;
if( state == null ) state = tile.cached = monitor.write();
return state;
}
private static final class PlayerUpdate
{
final ServerPlayerEntity player;
final TileMonitor monitor;
private PlayerUpdate( ServerPlayerEntity player, TileMonitor monitor )
{
this.player = player;
this.monitor = monitor;
}
}
}