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![Jonathan Coates](/assets/img/avatar_default.png)
- Add a new ClientJavaExec Gradle task, which is used for client-side tests. This: - Copies the exec spec from another JavaExec task. - Sets some additional system properties to configure on gametest framework. - Runs Java inside an X framebuffer (when available), meaning we don't need to spin up a new window. We also configure this task so that only one instance can run at once, meaning we don't spawn multiple MC windows at once! - Port our 1.16 client test framework to 1.19. This is mostly the same as before, but screenshots no longer do a golden test: they /just/ write to a folder. Screenshots are compared manually afterwards. This is still pretty brittle, and there's a lot of sleeps scattered around in the code. It's not clear how well this will play on CI. - Roll our own game test loader, rather than relying on the mod loader to do it for us. This ensures that loading is consistent between platforms (we already had to do some hacks for Forge) and makes it easier to provide custom logic for loading client-only tests. - Run several client tests (namely those involving monitor rendering) against Sodium and Iris too. There's some nastiness here to set up new Loom run configurations and automatically configure Iris to use Complementary Shaders, but it's not too bad. These tests /don't/ run on CI, so it doesn't need to be as reliable.
21 lines
769 B
Kotlin
21 lines
769 B
Kotlin
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.gametest
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import dan200.computercraft.gametest.api.Timeouts
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import dan200.computercraft.gametest.api.sequence
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import dan200.computercraft.gametest.api.thenComputerOk
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import net.minecraft.gametest.framework.GameTest
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import net.minecraft.gametest.framework.GameTestHelper
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class CraftOs_Test {
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/**
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* Sends a rednet message to another a computer and back again.
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*/
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@GameTest(timeoutTicks = Timeouts.COMPUTER_TIMEOUT)
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fun Sends_basic_rednet_messages(context: GameTestHelper) = context.sequence { thenComputerOk("main") }
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}
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