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https://github.com/SquidDev-CC/CC-Tweaked
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![Jonathan Coates](/assets/img/avatar_default.png)
- Add a new ClientJavaExec Gradle task, which is used for client-side tests. This: - Copies the exec spec from another JavaExec task. - Sets some additional system properties to configure on gametest framework. - Runs Java inside an X framebuffer (when available), meaning we don't need to spin up a new window. We also configure this task so that only one instance can run at once, meaning we don't spawn multiple MC windows at once! - Port our 1.16 client test framework to 1.19. This is mostly the same as before, but screenshots no longer do a golden test: they /just/ write to a folder. Screenshots are compared manually afterwards. This is still pretty brittle, and there's a lot of sleeps scattered around in the code. It's not clear how well this will play on CI. - Roll our own game test loader, rather than relying on the mod loader to do it for us. This ensures that loading is consistent between platforms (we already had to do some hacks for Forge) and makes it easier to provide custom logic for loading client-only tests. - Run several client tests (namely those involving monitor rendering) against Sodium and Iris too. There's some nastiness here to set up new Loom run configurations and automatically configure Iris to use Complementary Shaders, but it's not too bad. These tests /don't/ run on CI, so it doesn't need to be as reliable.
144 lines
5.6 KiB
Kotlin
144 lines
5.6 KiB
Kotlin
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.gametest
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import dan200.computercraft.api.lua.ObjectArguments
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import dan200.computercraft.client.gui.AbstractComputerScreen
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import dan200.computercraft.core.apis.RedstoneAPI
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import dan200.computercraft.core.apis.TermAPI
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import dan200.computercraft.core.computer.ComputerSide
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import dan200.computercraft.gametest.api.*
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import dan200.computercraft.shared.ModRegistry
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import dan200.computercraft.test.core.computer.getApi
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import net.minecraft.core.BlockPos
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import net.minecraft.gametest.framework.GameTest
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import net.minecraft.gametest.framework.GameTestHelper
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.level.block.Blocks
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import net.minecraft.world.level.block.LeverBlock
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import net.minecraft.world.level.block.RedstoneLampBlock
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import org.junit.jupiter.api.Assertions.assertEquals
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import org.junit.jupiter.api.Assertions.assertTrue
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import org.lwjgl.glfw.GLFW
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class Computer_Test {
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/**
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* Ensures redstone signals do not travel through computers.
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*
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* @see [#548](https://github.com/cc-tweaked/CC-Tweaked/issues/548)
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*/
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@GameTest
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fun No_through_signal(context: GameTestHelper) = context.sequence {
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val lamp = BlockPos(2, 2, 4)
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val lever = BlockPos(2, 2, 0)
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thenExecute {
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context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit")
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context.modifyBlock(lever) { x -> x.setValue(LeverBlock.POWERED, true) }
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}
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thenIdle(3)
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thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should still not be lit") }
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}
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/**
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* Similar to the above, but with a repeater before the computer
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*/
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@GameTest
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fun No_through_signal_reverse(context: GameTestHelper) = context.sequence {
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val lamp = BlockPos(2, 2, 4)
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val lever = BlockPos(2, 2, 0)
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thenExecute {
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context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit")
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context.modifyBlock(lever) { x -> x.setValue(LeverBlock.POWERED, true) }
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}
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thenIdle(3)
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thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should still not be lit") }
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}
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/**
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* Check computers propagate redstone to surrounding blocks.
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*/
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@GameTest
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fun Set_and_destroy(context: GameTestHelper) = context.sequence {
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val lamp = BlockPos(2, 2, 3)
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thenOnComputer { getApi<RedstoneAPI>().setOutput(ComputerSide.BACK, true) }
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thenIdle(3)
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thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, true, "Lamp should be lit") }
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thenExecute { context.setBlock(BlockPos(2, 2, 2), Blocks.AIR) }
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thenIdle(4)
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thenExecute { context.assertBlockHas(lamp, RedstoneLampBlock.LIT, false, "Lamp should not be lit") }
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}
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/**
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* Check computers and turtles expose peripherals.
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*/
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@GameTest
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fun Computer_peripheral(context: GameTestHelper) = context.sequence {
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thenExecute {
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context.assertPeripheral(BlockPos(3, 2, 2), type = "computer")
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context.assertPeripheral(BlockPos(1, 2, 2), type = "turtle")
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}
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}
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/**
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* Check the client can open the computer UI and interact with it.
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*/
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@ClientGameTest
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fun Open_on_client(context: GameTestHelper) = context.sequence {
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// Write "Hello, world!" and then print each event to the terminal.
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thenOnComputer { getApi<TermAPI>().write(ObjectArguments("Hello, world!")) }
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thenStartComputer {
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val term = getApi<TermAPI>().terminal
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while (true) {
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val event = pullEvent()
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if (term.cursorY >= term.height) {
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term.scroll(1)
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term.setCursorPos(0, term.height)
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} else {
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term.setCursorPos(0, term.cursorY + 1)
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}
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term.write(event.contentToString())
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}
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}
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// Teleport the player to the computer and then open it.
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thenExecute {
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context.positionAt(BlockPos(2, 2, 1))
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val computer = context.getBlockEntity(BlockPos(2, 2, 2), ModRegistry.BlockEntities.COMPUTER_ADVANCED.get())
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computer.use(context.level.randomPlayer!!, InteractionHand.MAIN_HAND)
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}
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// Assert the terminal is synced to the client.
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thenIdle(2)
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thenOnClient {
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val menu = getOpenMenu(ModRegistry.Menus.COMPUTER.get())
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val term = menu.terminal
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assertEquals("Hello, world!", term.getLine(0).toString().trim(), "Terminal contents is synced")
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assertTrue(menu.isOn, "Computer is on")
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}
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// Press a key on the client
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thenOnClient {
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val screen = minecraft.screen as AbstractComputerScreen<*>
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screen.keyPressed(GLFW.GLFW_KEY_A, 0, 0)
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screen.keyReleased(GLFW.GLFW_KEY_A, 0, 0)
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}
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// And assert it is handled and sent back to the client
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thenIdle(2)
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thenOnClient {
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val term = getOpenMenu(ModRegistry.Menus.COMPUTER.get()).terminal
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assertEquals(
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"[key, ${GLFW.GLFW_KEY_A}, false]",
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term.getLine(1).toString().trim(),
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"Terminal contents is synced",
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)
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assertEquals(
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"[key_up, ${GLFW.GLFW_KEY_A}]",
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term.getLine(2).toString().trim(),
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"Terminal contents is synced",
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)
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}
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}
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}
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