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CC-Tweaked/projects/common/src/main/java/dan200/computercraft/package-info.java
Jonathan Coates f04acdc199
Split CC:T into common and forge projects
After several weeks of carefully arranging ribbons, we pull the string
and end up with, ... a bit of a messy bow. There were still some things
I'd missed.

 - Split the mod into a common (vanilla-only) project and Forge-specific
   project. This gives us room to add Fabric support later on.

 - Split the project into main/client source sets. This is not currently
   statically checked: we'll do that soon.

 - Rename block/item/tile entities to use suffixes rather than prefixes.
2022-11-10 08:54:09 +00:00

23 lines
785 B
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
/**
* ComputerCraft's core Lua runtime and APIs.
* <p>
* This is not considered part of the stable API, and so should not be consumed by other Minecraft mods. However,
* emulators or other CC-tooling may find this useful.
*/
@DefaultQualifier(value = NonNull.class, locations = {
TypeUseLocation.RETURN,
TypeUseLocation.PARAMETER,
TypeUseLocation.FIELD,
})
package dan200.computercraft;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.framework.qual.DefaultQualifier;
import org.checkerframework.framework.qual.TypeUseLocation;