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CC-Tweaked/src/main/resources/data/computercraft/lua/rom/programs/set.lua
SquidDev 5e462adc5c Relocate all resource files
- textures/{block,item}s -> textures/{block,item}
 - assets/*/{advancements,lua,recipes} -> data/*/...
2019-04-02 13:18:43 +01:00

46 lines
1.2 KiB
Lua

local tArgs = { ... }
if #tArgs == 0 then
-- "set"
local x,y = term.getCursorPos()
local tSettings = {}
for n,sName in ipairs( settings.getNames() ) do
tSettings[n] = textutils.serialize(sName) .. " is " .. textutils.serialize(settings.get(sName))
end
textutils.pagedPrint(table.concat(tSettings,"\n"),y-3)
elseif #tArgs == 1 then
-- "set foo"
local sName = tArgs[1]
print( textutils.serialize(sName) .. " is " .. textutils.serialize(settings.get(sName)) )
else
-- "set foo bar"
local sName = tArgs[1]
local sValue = tArgs[2]
local value
if sValue == "true" then
value = true
elseif sValue == "false" then
value = false
elseif sValue == "nil" then
value = nil
elseif tonumber(sValue) then
value = tonumber(sValue)
else
value = sValue
end
local oldValue = settings.get( sValue )
if value ~= nil then
settings.set( sName, value )
print( textutils.serialize(sName) .. " set to " .. textutils.serialize(value) )
else
settings.unset( sName )
print( textutils.serialize(sName) .. " unset" )
end
if value ~= oldValue then
settings.save( ".settings" )
end
end