mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-06-28 08:03:21 +00:00
178 lines
6.5 KiB
Java
178 lines
6.5 KiB
Java
/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.util;
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import com.google.common.base.Predicate;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.tuple.Pair;
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import javax.annotation.Nonnull;
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import java.util.List;
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public final class WorldUtil
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{
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@SuppressWarnings( "Guava" )
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private static final Predicate<Entity> CAN_COLLIDE = x -> x != null && x.isAlive() && x.canBeCollidedWith();
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public static boolean isLiquidBlock( World world, BlockPos pos )
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{
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if( !World.isValid( pos ) ) return false;
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IBlockState state = world.getBlockState( pos );
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return !state.getFluidState().isEmpty();
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}
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public static boolean isVecInside( VoxelShape shape, Vec3d vec )
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{
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if( shape.isEmpty() ) return false;
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// AxisAlignedBB.contains, but without strict inequalities.
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AxisAlignedBB bb = shape.getBoundingBox();
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return vec.x >= bb.minX && vec.x <= bb.maxX && vec.y >= bb.minY && vec.y <= bb.maxY && vec.z >= bb.minZ && vec.z <= bb.maxZ;
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}
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public static Pair<Entity, Vec3d> rayTraceEntities( World world, Vec3d vecStart, Vec3d vecDir, double distance )
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{
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Vec3d vecEnd = vecStart.add( vecDir.x * distance, vecDir.y * distance, vecDir.z * distance );
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// Raycast for blocks
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RayTraceResult result = world.rayTraceBlocks( vecStart, vecEnd );
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if( result != null && result.type == RayTraceResult.Type.BLOCK )
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{
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distance = vecStart.distanceTo( result.hitVec );
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vecEnd = vecStart.add( vecDir.x * distance, vecDir.y * distance, vecDir.z * distance );
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}
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// Check for entities
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float xStretch = Math.abs( vecDir.x ) > 0.25f ? 0.0f : 1.0f;
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float yStretch = Math.abs( vecDir.y ) > 0.25f ? 0.0f : 1.0f;
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float zStretch = Math.abs( vecDir.z ) > 0.25f ? 0.0f : 1.0f;
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AxisAlignedBB bigBox = new AxisAlignedBB(
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Math.min( vecStart.x, vecEnd.x ) - 0.375f * xStretch,
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Math.min( vecStart.y, vecEnd.y ) - 0.375f * yStretch,
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Math.min( vecStart.z, vecEnd.z ) - 0.375f * zStretch,
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Math.max( vecStart.x, vecEnd.x ) + 0.375f * xStretch,
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Math.max( vecStart.y, vecEnd.y ) + 0.375f * yStretch,
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Math.max( vecStart.z, vecEnd.z ) + 0.375f * zStretch
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);
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Entity closest = null;
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double closestDist = 99.0;
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List<Entity> list = world.getEntitiesWithinAABB( Entity.class, bigBox, CAN_COLLIDE );
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for( Entity entity : list )
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{
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AxisAlignedBB littleBox = entity.getBoundingBox();
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if( littleBox == null )
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{
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littleBox = entity.getCollisionBoundingBox();
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if( littleBox == null )
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{
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continue;
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}
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}
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if( littleBox.contains( vecStart ) )
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{
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closest = entity;
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closestDist = 0.0f;
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continue;
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}
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RayTraceResult littleBoxResult = littleBox.calculateIntercept( vecStart, vecEnd );
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if( littleBoxResult != null )
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{
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double dist = vecStart.distanceTo( littleBoxResult.hitVec );
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if( closest == null || dist <= closestDist )
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{
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closest = entity;
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closestDist = dist;
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}
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}
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else if( littleBox.intersects( bigBox ) )
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{
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if( closest == null )
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{
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closest = entity;
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closestDist = distance;
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}
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}
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}
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if( closest != null && closestDist <= distance )
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{
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Vec3d closestPos = vecStart.add( vecDir.x * closestDist, vecDir.y * closestDist, vecDir.z * closestDist );
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return Pair.of( closest, closestPos );
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}
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return null;
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}
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public static Vec3d getRayStart( EntityLivingBase entity )
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{
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return entity.getEyePosition( 1 );
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}
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public static Vec3d getRayEnd( EntityPlayer player )
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{
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double reach = player.getAttribute( EntityPlayer.REACH_DISTANCE ).getValue();
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Vec3d look = player.getLookVec();
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return getRayStart( player ).add( look.x * reach, look.y * reach, look.z * reach );
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}
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public static void dropItemStack( @Nonnull ItemStack stack, World world, BlockPos pos )
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{
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dropItemStack( stack, world, pos, null );
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}
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public static void dropItemStack( @Nonnull ItemStack stack, World world, BlockPos pos, EnumFacing direction )
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{
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double xDir;
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double yDir;
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double zDir;
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if( direction != null )
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{
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xDir = direction.getXOffset();
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yDir = direction.getYOffset();
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zDir = direction.getZOffset();
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}
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else
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{
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xDir = 0.0;
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yDir = 0.0;
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zDir = 0.0;
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}
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double xPos = pos.getX() + 0.5 + xDir * 0.4;
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double yPos = pos.getY() + 0.5 + yDir * 0.4;
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double zPos = pos.getZ() + 0.5 + zDir * 0.4;
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dropItemStack( stack, world, xPos, yPos, zPos, xDir, yDir, zDir );
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}
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public static void dropItemStack( @Nonnull ItemStack stack, World world, double xPos, double yPos, double zPos )
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{
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dropItemStack( stack, world, xPos, yPos, zPos, 0.0, 0.0, 0.0 );
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}
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public static void dropItemStack( @Nonnull ItemStack stack, World world, double xPos, double yPos, double zPos, double xDir, double yDir, double zDir )
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{
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EntityItem item = new EntityItem( world, xPos, yPos, zPos, stack.copy() );
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item.motionX = xDir * 0.7 + world.getRandom().nextFloat() * 0.2 - 0.1;
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item.motionY = yDir * 0.7 + world.getRandom().nextFloat() * 0.2 - 0.1;
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item.motionZ = zDir * 0.7 + world.getRandom().nextFloat() * 0.2 - 0.1;
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item.setDefaultPickupDelay();
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world.spawnEntity( item );
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}
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}
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