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CC-Tweaked/src/main/java/dan200/computercraft/shared/turtle/core/TurtleSuckCommand.java
SquidDev f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00

156 lines
5.7 KiB
Java

/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.core;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleCommand;
import dan200.computercraft.api.turtle.TurtleAnimation;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.event.TurtleInventoryEvent;
import dan200.computercraft.shared.util.InventoryUtil;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.items.IItemHandler;
import javax.annotation.Nonnull;
import java.util.List;
public class TurtleSuckCommand implements ITurtleCommand
{
private final InteractDirection m_direction;
private final int m_quantity;
public TurtleSuckCommand( InteractDirection direction, int quantity )
{
m_direction = direction;
m_quantity = quantity;
}
@Nonnull
@Override
public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
{
// Sucking nothing is easy
if( m_quantity == 0 )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
// Get world direction from direction
EnumFacing direction = m_direction.toWorldDir( turtle );
// Get inventory for thing in front
World world = turtle.getWorld();
BlockPos turtlePosition = turtle.getPosition();
BlockPos blockPosition = turtlePosition.offset( direction );
EnumFacing side = direction.getOpposite();
IItemHandler inventory = InventoryUtil.getInventory( world, blockPosition, side );
// Fire the event, exiting if it is cancelled.
TurtlePlayer player = TurtlePlaceCommand.createPlayer( turtle, turtlePosition, direction );
TurtleInventoryEvent.Suck event = new TurtleInventoryEvent.Suck( turtle, player, world, blockPosition, inventory );
if( MinecraftForge.EVENT_BUS.post( event ) )
{
return TurtleCommandResult.failure( event.getFailureMessage() );
}
if( inventory != null )
{
// Take from inventory of thing in front
ItemStack stack = InventoryUtil.takeItems( m_quantity, inventory );
if( stack.isEmpty() ) return TurtleCommandResult.failure( "No items to take" );
// Try to place into the turtle
ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
{
// Put the remainder back in the inventory
InventoryUtil.storeItems( remainder, inventory );
}
// Return true if we consumed anything
if( remainder != stack )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
}
else
{
// Suck up loose items off the ground
AxisAlignedBB aabb = new AxisAlignedBB(
blockPosition.getX(), blockPosition.getY(), blockPosition.getZ(),
blockPosition.getX() + 1.0, blockPosition.getY() + 1.0, blockPosition.getZ() + 1.0
);
List<EntityItem> list = world.getEntitiesWithinAABB( EntityItem.class, aabb, EntitySelectors.IS_ALIVE );
if( list.isEmpty() ) return TurtleCommandResult.failure( "No items to take" );
for( EntityItem entity : list )
{
// Suck up the item
ItemStack stack = entity.getItem().copy();
ItemStack storeStack;
ItemStack leaveStack;
if( stack.getCount() > m_quantity )
{
storeStack = stack.split( m_quantity );
leaveStack = stack;
}
else
{
storeStack = stack;
leaveStack = ItemStack.EMPTY;
}
ItemStack remainder = InventoryUtil.storeItems( storeStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( remainder != storeStack )
{
if( remainder.isEmpty() && leaveStack.isEmpty() )
{
entity.remove();
}
else if( remainder.isEmpty() )
{
entity.setItem( leaveStack );
}
else if( leaveStack.isEmpty() )
{
entity.setItem( remainder );
}
else
{
leaveStack.grow( remainder.getCount() );
entity.setItem( leaveStack );
}
// Play fx
world.playBroadcastSound( 1000, turtlePosition, 0 ); // BLOCK_DISPENSER_DISPENSE
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
}
return TurtleCommandResult.failure( "No space for items" );
}
}
}