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![SquidDev](/assets/img/avatar_default.png)
Look, I originally had this split into several commits, but lots of other cleanups got mixed in. I then backported some of the cleanups to 1.12, did other tidy ups there, and eventually the web of merges was unreadable. Yes, this is a horrible mess, but it's still nicer than it was. Anyway, changes: - Flatten everything. For instance, there are now three instances of BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no more BlockPeripheral (thank heavens) - there's separate block classes for each peripheral type. - Remove pretty much all legacy code. As we're breaking world compatibility anyway, we can remove all the code to load worlds from 1.4 days. - The command system is largely rewriten to take advantage of 1.13's new system. It's very fancy! - WidgetTerminal now uses Minecraft's "GUI listener" system. - BREAKING CHANGE: All the codes in keys.lua are different, due to the move to LWJGL 3. Hopefully this won't have too much of an impact. I don't want to map to the old key codes on the Java side, as there always ends up being small but slight inconsistencies. IMO it's better to make a clean break - people should be using keys rather than hard coding the constants anyway. - commands.list now allows fetching sub-commands. The ROM has already been updated to allow fancy usage such as commands.time.set("noon"). - Turtles, modems and cables can be waterlogged.
44 lines
1.3 KiB
Java
44 lines
1.3 KiB
Java
/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.turtle.event;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import net.minecraftforge.eventbus.api.Event;
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import javax.annotation.Nonnull;
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import java.util.Objects;
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/**
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* A base class for all events concerning a turtle. This will only ever constructed and fired on the server side,
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* so sever specific methods on {@link ITurtleAccess} are safe to use.
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*
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* You should generally not need to subscribe to this event, preferring one of the more specific classes.
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*
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* @see TurtleActionEvent
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*/
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public abstract class TurtleEvent extends Event
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{
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private final ITurtleAccess turtle;
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protected TurtleEvent( @Nonnull ITurtleAccess turtle )
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{
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Objects.requireNonNull( turtle, "turtle cannot be null" );
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this.turtle = turtle;
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}
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/**
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* Get the turtle which is performing this action.
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*
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* @return The access for this turtle.
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*/
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@Nonnull
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public ITurtleAccess getTurtle()
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{
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return turtle;
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}
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}
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