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Lignum 014bf55cd4 Cherry pick several improvements from #455
- Use texture over texture2D - the latter was deprecated in GLSL 1.30.
 - Cache the tbo buffer - this saves an allocation when monitors update.

Closes #455. While the rest of the PR has some nice changes, it
performs signlificantly worse on my system.
2020-05-31 17:23:49 +01:00
..
2020-05-20 08:44:44 +01:00
2020-05-20 08:44:44 +01:00
2020-01-01 00:09:18 +00:00