CC-Tweaked/projects/common/src/main/java/dan200/computercraft/shared/network/client/SpeakerPlayClientMessage.java

63 lines
2.3 KiB
Java

// SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.network.client;
import dan200.computercraft.shared.network.NetworkMessage;
import dan200.computercraft.shared.network.NetworkMessages;
import dan200.computercraft.shared.peripheral.speaker.SpeakerBlockEntity;
import dan200.computercraft.shared.peripheral.speaker.SpeakerPeripheral;
import dan200.computercraft.shared.peripheral.speaker.SpeakerPosition;
import net.minecraft.core.UUIDUtil;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.ResourceLocation;
import java.util.UUID;
/**
* Starts a sound on the client.
* <p>
* Used by speakers to play sounds.
*
* @param source The {@linkplain SpeakerPeripheral#getSource() id} of the speaker playing audio.
* @param pos The position of the speaker.
* @param sound The sound to play.
* @param volume The volume to play the sound at.
* @param pitch The pitch to play the sound at.
* @see SpeakerBlockEntity
*/
public record SpeakerPlayClientMessage(
UUID source,
SpeakerPosition.Message pos,
ResourceLocation sound,
float volume,
float pitch
) implements NetworkMessage<ClientNetworkContext> {
public static final StreamCodec<RegistryFriendlyByteBuf, SpeakerPlayClientMessage> STREAM_CODEC = StreamCodec.composite(
UUIDUtil.STREAM_CODEC, SpeakerPlayClientMessage::source,
SpeakerPosition.Message.STREAM_CODEC, SpeakerPlayClientMessage::pos,
ResourceLocation.STREAM_CODEC, SpeakerPlayClientMessage::sound,
ByteBufCodecs.FLOAT, SpeakerPlayClientMessage::volume,
ByteBufCodecs.FLOAT, SpeakerPlayClientMessage::pitch,
SpeakerPlayClientMessage::new
);
public SpeakerPlayClientMessage(UUID source, SpeakerPosition pos, ResourceLocation sound, float volume, float pitch) {
this(source, pos.asMessage(), sound, volume, pitch);
}
@Override
public void handle(ClientNetworkContext context) {
context.handleSpeakerPlay(source, pos, sound, volume, pitch);
}
@Override
public CustomPacketPayload.Type<SpeakerPlayClientMessage> type() {
return NetworkMessages.SPEAKER_PLAY;
}
}