CC-Tweaked/projects/common-api/src/main/java/dan200/computercraft/api/pocket/IPocketAccess.java

92 lines
2.7 KiB
Java

// SPDX-FileCopyrightText: 2017 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.api.pocket;
import dan200.computercraft.api.upgrades.UpgradeBase;
import net.minecraft.core.component.DataComponentPatch;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.item.ItemStack;
import javax.annotation.Nullable;
/**
* Wrapper class for pocket computers.
*/
public interface IPocketAccess {
/**
* Gets the entity holding this item.
* <p>
* This must be called on the server thread.
*
* @return The holding entity, or {@code null} if none exists.
*/
@Nullable
Entity getEntity();
/**
* Get the colour of this pocket computer as a RGB number.
*
* @return The colour this pocket computer is. This will be a RGB colour between {@code 0x000000} and
* {@code 0xFFFFFF} or -1 if it has no colour.
* @see #setColour(int)
*/
int getColour();
/**
* Set the colour of the pocket computer to a RGB number.
*
* @param colour The colour this pocket computer should be changed to. This should be a RGB colour between
* {@code 0x000000} and {@code 0xFFFFFF} or -1 to reset to the default colour.
* @see #getColour()
*/
void setColour(int colour);
/**
* Get the colour of this pocket computer's light as a RGB number.
*
* @return The colour this light is. This will be a RGB colour between {@code 0x000000} and {@code 0xFFFFFF} or
* -1 if it has no colour.
* @see #setLight(int)
*/
int getLight();
/**
* Set the colour of the pocket computer's light to a RGB number.
*
* @param colour The colour this modem's light will be changed to. This should be a RGB colour between
* {@code 0x000000} and {@code 0xFFFFFF} or -1 to reset to the default colour.
* @see #getLight()
*/
void setLight(int colour);
/**
* Get the upgrade-specific NBT.
* <p>
* This is persisted between computer reboots and chunk loads.
*
* @return The upgrade's NBT.
* @see #setUpgradeData(DataComponentPatch)
* @see UpgradeBase#getUpgradeItem(DataComponentPatch)
* @see UpgradeBase#getUpgradeData(ItemStack)
*/
DataComponentPatch getUpgradeData();
/**
* Update the upgrade-specific data.
*
* @param data The new upgrade data.
* @see #getUpgradeData()
*/
void setUpgradeData(DataComponentPatch data);
/**
* Remove the current peripheral and create a new one.
* <p>
* You may wish to do this if the methods available change, for instance when the {@linkplain #getEntity() owning
* entity} changes.
*/
void invalidatePeripheral();
}