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CC-Tweaked/luaj-2.0.3/src/core/org/luaj/vm2/lib/CoroutineLib.java
Daniel Ratcliffe e85cdacbc5 ComputerCraft 1.79 initial upload
Added the complete source code to ComputerCraft 1.79 for Minecraft
1.8.9, plus newly written README and LICENSE files for the open source
release.
2017-05-01 14:32:39 +01:00

135 lines
4.7 KiB
Java

/*******************************************************************************
* Copyright (c) 2007-2011 LuaJ. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.lib;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaThread;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs;
/**
* Subclass of {@link LibFunction} which implements the lua standard {@code coroutine}
* library.
* <p>
* The coroutine library in luaj has the same behavior as the
* coroutine library in C, but is implemented using Java Threads to maintain
* the call state between invocations. Therefore it can be yielded from anywhere,
* similar to the "Coco" yield-from-anywhere patch available for C-based lua.
* However, coroutines that are yielded but never resumed to complete their execution
* may not be collected by the garbage collector.
* <p>
* Typically, this library is included as part of a call to either
* {@link JsePlatform#standardGlobals()} or {@link JmePlatform#standardGlobals()}
* <p>
* To instantiate and use it directly,
* link it into your globals table via {@link LuaValue#load(LuaValue)} using code such as:
* <pre> {@code
* LuaTable _G = new LuaTable();
* _G.load(new CoroutineLib());
* } </pre>
* Doing so will ensure the library is properly initialized
* and loaded into the globals table.
* <p>
* @see LibFunction
* @see JsePlatform
* @see JmePlatform
* @see <a href="http://www.lua.org/manual/5.1/manual.html#5.2">http://www.lua.org/manual/5.1/manual.html#5.2</a>
*/
public class CoroutineLib extends VarArgFunction {
private static final int INIT = 0;
private static final int CREATE = 1;
private static final int RESUME = 2;
private static final int RUNNING = 3;
private static final int STATUS = 4;
private static final int YIELD = 5;
private static final int WRAP = 6;
private static final int WRAPPED = 7;
public CoroutineLib() {
}
private LuaTable init() {
LuaTable t = new LuaTable();
bind(t, CoroutineLib.class, new String[] {
"create", "resume", "running", "status", "yield", "wrap" },
CREATE);
env.set("coroutine", t);
PackageLib.instance.LOADED.set("coroutine", t);
return t;
}
public Varargs invoke(Varargs args) {
switch ( opcode ) {
case INIT: {
return init();
}
case CREATE: {
final LuaValue func = args.checkfunction(1);
/* DAN200 START */
//return new LuaThread(func, LuaThread.getGlobals() );
final LuaThread thread = new LuaThread( func, LuaThread.getGlobals() );
LuaThread.getRunning().addChild( thread );
return thread;
/* DAN200 END */
}
case RESUME: {
final LuaThread t = args.checkthread(1);
return t.resume( args.subargs(2) );
}
case RUNNING: {
final LuaThread r = LuaThread.getRunning();
return LuaThread.isMainThread(r)? NIL: r;
}
case STATUS: {
return valueOf( args.checkthread(1).getStatus() );
}
case YIELD: {
return LuaThread.yield( args );
}
case WRAP: {
final LuaValue func = args.checkfunction(1);
final LuaThread thread = new LuaThread(func, func.getfenv());
/* DAN200 START */
LuaThread.getRunning().addChild( thread );
/* DAN200 END */
CoroutineLib cl = new CoroutineLib();
cl.setfenv(thread);
cl.name = "wrapped";
cl.opcode = WRAPPED;
return cl;
}
case WRAPPED: {
final LuaThread t = (LuaThread) env;
final Varargs result = t.resume( args );
if ( result.arg1().toboolean() ) {
return result.subargs(2);
} else {
error( result.arg(2).tojstring() );
}
}
default:
return NONE;
}
}
}