# CC:Restitched Patchwork # This is a Work In Progress Port *it runs and works-ish* CC: Restitched [![Current build status](https://github.com/Merith-TK/cc-restitched/workflows/Build/badge.svg)](https://github.com/o-iM-nI/cc-restitched/actions "Current build status") [![Download CC: Restitched on CurseForge](http://cf.way2muchnoise.eu/title/cc-restitched.svg)](https://www.curseforge.com/minecraft/mc-mods/cc-restitched-updated "Download CC: Restitched on CurseForge") This is an fork of [Zundrel/cc-tweaked-fabric](https://github.com/Zundrel/cc-tweaked-fabric) who's goal was to port [SquidDev-CC/CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked) to fabric. I picked up maintaining the mod because the team working on Zundrel's fork, admitted they had gotten lazy so I picked it up to make it up to snuff with CC:T ## Resource Packs This mod includes textures that are more in-line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack provided by the mod. We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over here! CC: Restitched [3prm3/cc-pack](https://github.com/3prm3/cc-pack/) ## Contributing Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC:R there are a few rules 1) Any updates that port commits from CC:T, ***MUST*** follow the format defined in [patchwork.md](patchwork.md) otherwise they will not be accepted, * Commit Message must be the same as it is in CC:T, * patchwork.md must be updated in the following format > Comments, optional but useful if you had to do something differently than in CC:T (outside of Fabric/forge differences > > \`\`\` > >commitID > > commit title > > commit desc > > \`\`\` 2) Follow the fabirc programming guidelines as close as possible. This means you have to use `loom` mappings, 3) You cannot intentionally implement bugs and security vulnerabilities 4) Unless the commit is a "patchwork" compliant commit, (IE: taken from CC:T), the lua code is off limits,s ## Bleeding Edge Builds Bleeding edge builds can be found [here](https://github.com/Merith-TK/cc-restitched/actions) at github actions to simplify things ## Community If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe) ## Known Issues Main Known issue * Mods that add blocks that can be used as peripherals for CC:T On forge, dont work with CC:R. * This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods, * [Fixed (d10f297c): please report if bug persists]
~~Storage Peripherals throw a java "StackOverflowError" when using `pushItems()`,~~ * ~~Work around, you are probably using `pushItems(chest, 1)` or similar. please use `pushItems(chest, 1, nil, 1)`.~~ ## Known Working mods that add Peripherals * Please let me know of other mods that work with this one * Better End * Better Nether