/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.client.render; import com.mojang.blaze3d.platform.GlStateManager; import dan200.computercraft.ComputerCraft; import dan200.computercraft.shared.peripheral.modem.wired.BlockCable; import dan200.computercraft.shared.peripheral.modem.wired.CableModemVariant; import dan200.computercraft.shared.peripheral.modem.wired.CableShapes; import dan200.computercraft.shared.peripheral.modem.wired.TileCable; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.client.MinecraftClient; import net.minecraft.client.render.BufferBuilder; import net.minecraft.client.render.Tessellator; import net.minecraft.client.render.VertexFormats; import net.minecraft.client.render.WorldRenderer; import net.minecraft.client.render.block.entity.BlockEntityRenderer; import net.minecraft.client.render.model.BakedModel; import net.minecraft.client.texture.Sprite; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.hit.HitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.util.shape.VoxelShape; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import javax.annotation.Nonnull; import java.util.Random; /** * Render breaking animation only over part of a {@link TileCable}. */ public class TileEntityCableRenderer extends BlockEntityRenderer { private static final Random random = new Random(); @Override public void render( @Nonnull TileCable te, double x, double y, double z, float partialTicks, int destroyStage ) { if( destroyStage < 0 ) return; BlockPos pos = te.getPos(); MinecraftClient mc = MinecraftClient.getInstance(); HitResult hit = mc.hitResult; if( !(hit instanceof BlockHitResult) || !((BlockHitResult) hit).getBlockPos().equals( pos ) ) return; World world = te.getWorld(); BlockState state = te.getCachedState(); Block block = state.getBlock(); if( block != ComputerCraft.Blocks.cable ) return; VoxelShape shape = CableShapes.getModemShape( state ); state = te.hasModem() && shape.getBoundingBox().expand( 0.02, 0.02, 0.02 ).contains( hit.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) ) ? block.getDefaultState().with( BlockCable.MODEM, state.get( BlockCable.MODEM ) ) : state.with( BlockCable.MODEM, CableModemVariant.None ); BakedModel model = mc.getBlockRenderManager().getModel( state ); preRenderDamagedBlocks(); BufferBuilder buffer = Tessellator.getInstance().getBufferBuilder(); buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_COLOR_UV_LMAP ); buffer.setOffset( x - pos.getX(), y - pos.getY(), z - pos.getZ() ); buffer.disableColor(); // See BlockRendererDispatcher#renderBlockDamage Sprite breakingTexture = mc.getSpriteAtlas().getSprite( DESTROY_STAGE_TEXTURES[destroyStage] ); mc.getBlockRenderManager().tesselateDamage( state, pos, breakingTexture, world ); buffer.setOffset( 0, 0, 0 ); Tessellator.getInstance().draw(); postRenderDamagedBlocks(); } /** * @see WorldRenderer#preRenderDamagedBlocks() */ private void preRenderDamagedBlocks() { GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO ); GlStateManager.enableBlend(); GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 0.5F ); GlStateManager.polygonOffset( -3.0F, -3.0F ); GlStateManager.enablePolygonOffset(); GlStateManager.alphaFunc( 516, 0.1F ); GlStateManager.enableAlphaTest(); GlStateManager.pushMatrix(); } /** * @see WorldRenderer#postRenderDamagedBlocks() */ private void postRenderDamagedBlocks() { GlStateManager.disableAlphaTest(); GlStateManager.polygonOffset( 0.0F, 0.0F ); GlStateManager.disablePolygonOffset(); GlStateManager.disablePolygonOffset(); GlStateManager.depthMask( true ); GlStateManager.popMatrix(); } }