--- module: [kind=event] websocket_message --- The [`websocket_message`] event is fired when a message is received on an open WebSocket connection. This event is normally handled by [`http.Websocket.receive`], but it can also be pulled manually. ## Return Values 1. [`string`]: The event name. 2. [`string`]: The URL of the WebSocket. 3. [`string`]: The contents of the message. 4. [`boolean`]: Whether this is a binary message. ## Example Prints a message sent by a WebSocket: ```lua local myURL = "wss://example.tweaked.cc/echo" local ws = http.websocket(myURL) ws.send("Hello!") local event, url, message repeat event, url, message = os.pullEvent("websocket_message") until url == myURL print("Received message from " .. url .. " with contents " .. message) ws.close() ```