/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.client.render; import com.mojang.blaze3d.matrix.MatrixStack; import dan200.computercraft.shared.turtle.core.TurtlePlayer; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.util.ResourceLocation; import javax.annotation.Nonnull; public class TurtlePlayerRenderer extends EntityRenderer { public TurtlePlayerRenderer( EntityRendererManager renderManager ) { super( renderManager ); } @Nonnull @Override public ResourceLocation getTextureLocation( @Nonnull TurtlePlayer entity ) { return ComputerBorderRenderer.BACKGROUND_NORMAL; } @Override public void render( @Nonnull TurtlePlayer entityIn, float entityYaw, float partialTicks, @Nonnull MatrixStack transform, @Nonnull IRenderTypeBuffer buffer, int packedLightIn ) { } }