/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2022. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.shared; import dan200.computercraft.api.ComputerCraftAPI; import dan200.computercraft.core.apis.http.NetworkUtils; import dan200.computercraft.impl.PocketUpgrades; import dan200.computercraft.impl.TurtleUpgrades; import dan200.computercraft.shared.computer.core.ResourceMount; import dan200.computercraft.shared.computer.core.ServerContext; import dan200.computercraft.shared.computer.metrics.ComputerMBean; import dan200.computercraft.shared.peripheral.monitor.MonitorWatcher; import dan200.computercraft.shared.util.DropConsumer; import dan200.computercraft.shared.util.TickScheduler; import net.minecraft.resources.ResourceLocation; import net.minecraft.server.MinecraftServer; import net.minecraft.server.dedicated.DedicatedServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.server.packs.resources.PreparableReloadListener; import net.minecraft.world.entity.Entity; import net.minecraft.world.item.CreativeModeTabs; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.chunk.LevelChunk; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import net.minecraft.world.level.storage.loot.LootPool; import net.minecraft.world.level.storage.loot.entries.LootTableReference; import net.minecraft.world.level.storage.loot.providers.number.ConstantValue; import javax.annotation.Nullable; import java.util.Arrays; import java.util.HashSet; import java.util.Set; import java.util.function.BiConsumer; /** * Event listeners for server/common code. *
* All event handlers should be defined in this class, and then invoked from a loader-specific event handler. This means
* it's much easier to ensure that each hook is called in all loader source sets.
*/
public final class CommonHooks {
private CommonHooks() {
}
public static void onServerTickStart(MinecraftServer server) {
ServerContext.get(server).tick();
TickScheduler.tick();
}
public static void onServerTickEnd() {
MonitorWatcher.onTick();
}
public static void onServerStarting(MinecraftServer server) {
if (server instanceof DedicatedServer dediServer && dediServer.getProperties().enableJmxMonitoring) {
ComputerMBean.register();
}
resetState();
ServerContext.create(server);
ComputerMBean.start(server);
}
public static void onServerStarted(MinecraftServer server) {
// ItemDetails requires creative tabs to be populated, however by default this is done lazily on the client and
// not at all on the server! We instead do this once on server startup.
CreativeModeTabs.tryRebuildTabContents(server.getWorldData().enabledFeatures(), false);
}
public static void onServerStopped() {
resetState();
}
private static void resetState() {
ServerContext.close();
NetworkUtils.reset();
}
public static void onChunkWatch(LevelChunk chunk, ServerPlayer player) {
MonitorWatcher.onWatch(chunk, player);
}
public static final ResourceLocation LOOT_TREASURE_DISK = new ResourceLocation(ComputerCraftAPI.MOD_ID, "treasure_disk");
private static final Set