import cc.tweaked.gradle.clientClasses import cc.tweaked.gradle.commonClasses /** * Sets up the configurations for writing game tests. * * See notes in [cc.tweaked.gradle.MinecraftConfigurations] for the general design behind these cursed ideas. */ plugins { id("cc-tweaked.kotlin-convention") id("cc-tweaked.java-convention") } val main = sourceSets["main"] val client = sourceSets["client"] // Both testMod and testFixtures inherit from the main and client classpath, just so we have access to Minecraft classes. val testMod by sourceSets.creating { compileClasspath += main.compileClasspath + client.compileClasspath runtimeClasspath += main.runtimeClasspath + client.runtimeClasspath } configurations { named(testMod.compileClasspathConfigurationName) { shouldResolveConsistentlyWith(compileClasspath.get()) } named(testMod.runtimeClasspathConfigurationName) { shouldResolveConsistentlyWith(runtimeClasspath.get()) } } // Like the main test configurations, we're safe to depend on source set outputs. dependencies { add(testMod.implementationConfigurationName, main.output) add(testMod.implementationConfigurationName, client.output) } // Similar to java-test-fixtures, but tries to avoid putting the obfuscated jar on the classpath. val testFixtures by sourceSets.creating { compileClasspath += main.compileClasspath + client.compileClasspath } java.registerFeature("testFixtures") { usingSourceSet(testFixtures) disablePublication() } dependencies { val libs = project.extensions.getByType().named("libs") add(testFixtures.apiConfigurationName, libs.findBundle("test").get()) // Consumers of this project already have the common and client classes on the classpath, so it's fine for these // to be compile-only. add(testFixtures.compileOnlyApiConfigurationName, commonClasses(project)) add(testFixtures.compileOnlyApiConfigurationName, clientClasses(project)) testImplementation(testFixtures(project)) }