/* * This file is part of ComputerCraft - http://www.computercraft.info * Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission. * Send enquiries to dratcliffe@gmail.com */ package dan200.computercraft.client.gui; import com.mojang.blaze3d.platform.GlStateManager; import dan200.computercraft.client.FrameInfo; import dan200.computercraft.core.terminal.Terminal; import dan200.computercraft.core.terminal.TextBuffer; import dan200.computercraft.shared.util.Colour; import dan200.computercraft.shared.util.Palette; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import javax.annotation.Nonnull; import javax.annotation.Nullable; public final class FixedWidthFontRenderer { private static final ResourceLocation FONT = new ResourceLocation( "computercraft", "textures/gui/term_font.png" ); /** * Like {@link DefaultVertexFormats#POSITION_TEX_COLOR}, but flipped. This is backported from 1.15, hence the * custom format. */ public static final VertexFormat POSITION_COLOR_TEX = new VertexFormat(); static { POSITION_COLOR_TEX.addElement( DefaultVertexFormats.POSITION_3F ); POSITION_COLOR_TEX.addElement( DefaultVertexFormats.COLOR_4UB ); POSITION_COLOR_TEX.addElement( DefaultVertexFormats.TEX_2F ); } public static final int FONT_HEIGHT = 9; public static final int FONT_WIDTH = 6; public static final float WIDTH = 256.0f; public static final float BACKGROUND_START = (WIDTH - 6.0f) / WIDTH; public static final float BACKGROUND_END = (WIDTH - 4.0f) / WIDTH; private FixedWidthFontRenderer() { } public static float toGreyscale( double[] rgb ) { return (float) ((rgb[0] + rgb[1] + rgb[2]) / 3); } public static int getColour( char c, Colour def ) { return 15 - Terminal.getColour( c, def ); } private static void drawChar( BufferBuilder buffer, float x, float y, int index, float r, float g, float b ) { // Short circuit to avoid the common case - the texture should be blank here after all. if( index == '\0' || index == ' ' ) return; int column = index % 16; int row = index / 16; int xStart = 1 + column * (FONT_WIDTH + 2); int yStart = 1 + row * (FONT_HEIGHT + 2); buffer.pos( x, y, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, yStart / WIDTH ).endVertex(); buffer.pos( x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex(); buffer.pos( x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex(); buffer.pos( x + FONT_WIDTH, y, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, yStart / WIDTH ).endVertex(); buffer.pos( x, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( xStart / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex(); buffer.pos( x + FONT_WIDTH, y + FONT_HEIGHT, 0f ).color( r, g, b, 1.0f ).tex( (xStart + FONT_WIDTH) / WIDTH, (yStart + FONT_HEIGHT) / WIDTH ).endVertex(); } private static void drawQuad( BufferBuilder buffer, float x, float y, float width, float height, float r, float g, float b ) { buffer.pos( x, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_START ).endVertex(); buffer.pos( x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex(); buffer.pos( x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex(); buffer.pos( x + width, y, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_START ).endVertex(); buffer.pos( x, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_START, BACKGROUND_END ).endVertex(); buffer.pos( x + width, y + height, 0 ).color( r, g, b, 1.0f ).tex( BACKGROUND_END, BACKGROUND_END ).endVertex(); } private static void drawQuad( BufferBuilder buffer, float x, float y, float width, float height, Palette palette, boolean greyscale, char colourIndex ) { double[] colour = palette.getColour( getColour( colourIndex, Colour.Black ) ); float r, g, b; if( greyscale ) { r = g = b = toGreyscale( colour ); } else { r = (float) colour[0]; g = (float) colour[1]; b = (float) colour[2]; } drawQuad( buffer, x, y, width, height, r, g, b ); } private static void drawBackground( @Nonnull BufferBuilder renderer, float x, float y, @Nonnull TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize, float height ) { if( leftMarginSize > 0 ) { drawQuad( renderer, x - leftMarginSize, y, leftMarginSize, height, palette, greyscale, backgroundColour.charAt( 0 ) ); } if( rightMarginSize > 0 ) { drawQuad( renderer, x + backgroundColour.length() * FONT_WIDTH, y, rightMarginSize, height, palette, greyscale, backgroundColour.charAt( backgroundColour.length() - 1 ) ); } // Batch together runs of identical background cells. int blockStart = 0; char blockColour = '\0'; for( int i = 0; i < backgroundColour.length(); i++ ) { char colourIndex = backgroundColour.charAt( i ); if( colourIndex == blockColour ) continue; if( blockColour != '\0' ) { drawQuad( renderer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (i - blockStart), height, palette, greyscale, blockColour ); } blockColour = colourIndex; blockStart = i; } if( blockColour != '\0' ) { drawQuad( renderer, x + blockStart * FONT_WIDTH, y, FONT_WIDTH * (backgroundColour.length() - blockStart), height, palette, greyscale, blockColour ); } } public static void drawString( @Nonnull BufferBuilder renderer, float x, float y, @Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize ) { if( backgroundColour != null ) { drawBackground( renderer, x, y, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize, FONT_HEIGHT ); } for( int i = 0; i < text.length(); i++ ) { double[] colour = palette.getColour( getColour( textColour.charAt( i ), Colour.White ) ); float r, g, b; if( greyscale ) { r = g = b = toGreyscale( colour ); } else { r = (float) colour[0]; g = (float) colour[1]; b = (float) colour[2]; } // Draw char int index = text.charAt( i ); if( index > 255 ) index = '?'; drawChar( renderer, x + i * FONT_WIDTH, y, index, r, g, b ); } } public static void drawString( float x, float y, @Nonnull TextBuffer text, @Nonnull TextBuffer textColour, @Nullable TextBuffer backgroundColour, @Nonnull Palette palette, boolean greyscale, float leftMarginSize, float rightMarginSize ) { bindFont(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); begin( buffer ); drawString( buffer, x, y, text, textColour, backgroundColour, palette, greyscale, leftMarginSize, rightMarginSize ); tessellator.draw(); } public static void drawTerminalWithoutCursor( @Nonnull BufferBuilder buffer, float x, float y, @Nonnull Terminal terminal, boolean greyscale, float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize ) { Palette palette = terminal.getPalette(); int height = terminal.getHeight(); // Top and bottom margins drawBackground( buffer, x, y - topMarginSize, terminal.getBackgroundColourLine( 0 ), palette, greyscale, leftMarginSize, rightMarginSize, topMarginSize ); drawBackground( buffer, x, y + height * FONT_HEIGHT, terminal.getBackgroundColourLine( height - 1 ), palette, greyscale, leftMarginSize, rightMarginSize, bottomMarginSize ); // The main text for( int i = 0; i < height; i++ ) { drawString( buffer, x, y + FixedWidthFontRenderer.FONT_HEIGHT * i, terminal.getLine( i ), terminal.getTextColourLine( i ), terminal.getBackgroundColourLine( i ), palette, greyscale, leftMarginSize, rightMarginSize ); } } public static void drawCursor( @Nonnull BufferBuilder buffer, float x, float y, @Nonnull Terminal terminal, boolean greyscale ) { Palette palette = terminal.getPalette(); int width = terminal.getWidth(); int height = terminal.getHeight(); int cursorX = terminal.getCursorX(); int cursorY = terminal.getCursorY(); if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height && FrameInfo.getGlobalCursorBlink() ) { double[] colour = palette.getColour( 15 - terminal.getTextColour() ); float r, g, b; if( greyscale ) { r = g = b = toGreyscale( colour ); } else { r = (float) colour[0]; g = (float) colour[1]; b = (float) colour[2]; } drawChar( buffer, x + cursorX * FONT_WIDTH, y + cursorY * FONT_HEIGHT, '_', r, g, b ); } } public static void drawTerminal( @Nonnull BufferBuilder buffer, float x, float y, @Nonnull Terminal terminal, boolean greyscale, float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize ) { drawTerminalWithoutCursor( buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize ); drawCursor( buffer, x, y, terminal, greyscale ); } public static void drawTerminal( float x, float y, @Nonnull Terminal terminal, boolean greyscale, float topMarginSize, float bottomMarginSize, float leftMarginSize, float rightMarginSize ) { bindFont(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); begin( buffer ); drawTerminal( buffer, x, y, terminal, greyscale, topMarginSize, bottomMarginSize, leftMarginSize, rightMarginSize ); tessellator.draw(); } public static void drawEmptyTerminal( float x, float y, float width, float height ) { bindFont(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); begin( buffer ); Colour colour = Colour.Black; drawQuad( buffer, x, y, width, height, colour.getR(), colour.getG(), colour.getB() ); tessellator.draw(); } public static void drawBlocker( @Nonnull BufferBuilder buffer, float x, float y, float width, float height ) { Colour colour = Colour.Black; drawQuad( buffer, x, y, width, height, colour.getR(), colour.getG(), colour.getB() ); } public static void drawBlocker( float x, float y, float width, float height ) { bindFont(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); begin( buffer ); drawBlocker( buffer, x, y, width, height ); tessellator.draw(); } public static void bindFont() { Minecraft.getInstance().getTextureManager().bindTexture( FONT ); GlStateManager.texParameter( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP ); GlStateManager.enableTexture(); } public static void begin( BufferBuilder buffer ) { buffer.begin( GL11.GL_TRIANGLES, POSITION_COLOR_TEX ); } }