--- module: [kind=guide] using_require --- # Reusing code with require A library is a collection of useful functions and other definitions which is stored separately to your main program. You might want to create a library because you have some functions which are used in multiple programs, or just to split your program into multiple more modular files. Let's say we want to create a small library to make working with the [terminal][`term`] a little easier. We'll provide two functions: `reset`, which clears the terminal and sets the cursor to (1, 1), and `write_center`, which prints some text in the middle of the screen. Start off by creating a file called `more_term.lua`: ```lua {data-snippet=more_term} local function reset() term.clear() term.setCursorPos(1, 1) end local function write_center(text) local x, y = term.getCursorPos() local width, height = term.getSize() term.setCursorPos(math.floor((width - #text) / 2) + 1, y) term.write(text) end return { reset = reset, write_center = write_center } ``` Now, what's going on here? We define our two functions as one might expect, and then at the bottom return a table with the two functions. When we require this library, this table is what is returned. With that, we can then call the original functions. Now create a new file, with the following: ```lua {data-mount=more_term:more_term.lua} local more_term = require("more_term") more_term.reset() more_term.write_center("Hello, world!") ``` When run, this'll clear the screen and print some text in the middle of the first line. ## require in depth While the previous section is a good introduction to how [`require`] operates, there are a couple of remaining points which are worth mentioning for more advanced usage. ### Libraries can return anything In our above example, we return a table containing the functions we want to expose. However, it's worth pointing out that you can return ''anything'' from your library - a table, a function or even just a string! [`require`] treats them all the same, and just returns whatever your library provides. ### Module resolution and the package path In the above examples, we defined our library in a file, and [`require`] read from it. While this is what you'll do most of the time, it is possible to make [`require`] look elsewhere for your library, such as downloading from a website or loading from an in-memory library store. As a result, the *module name* you pass to [`require`] doesn't correspond to a file path. One common mistake is to load code from a sub-directory using `require("folder/library")` or even `require("folder/library.lua")`, neither of which will do quite what you expect. When loading libraries (also referred to as *modules*) from files, [`require`] searches along the [*module path*][`package.path`]. By default, this looks something like: * `?.lua` * `?/init.lua` * `/rom/modules/main/?.lua` * etc... When you call `require("my_library")`, [`require`] replaces the `?` in each element of the path with your module name, and checks if the file exists. In this case, we'd look for `my_library.lua`, `my_library/init.lua`, `/rom/modules/main/my_library.lua` and so on. Note that this works *relative to the current program*, so if your program is actually called `folder/program`, then we'll look for `folder/my_library.lua`, etc... One other caveat is loading libraries from sub-directories. For instance, say we have a file `my/fancy/library.lua`. This can be loaded by using `require("my.fancy.library")` - the '.'s are replaced with '/' before we start looking for the library. ## External links There are several external resources which go into require in a little more detail: - The [Lua Module tutorial](http://lua-users.org/wiki/ModulesTutorial) on the Lua wiki. - [Lua's manual section on `require`](https://www.lua.org/manual/5.1/manual.html#pdf-require).