--- module: [kind=event] speaker_audio_empty see: speaker.playAudio To play audio using the speaker --- ## Return Values 1. @{string}: The event name. 2. @{string}: The name of the speaker which is available to play more audio. ## Example This uses @{io.lines} to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it using @{speaker.playAudio}. If the speaker's buffer is full, it waits for an event and tries again. ```lua {data-peripheral=speaker} local dfpwm = require("cc.audio.dfpwm") local speaker = peripheral.find("speaker") local decoder = dfpwm.make_decoder() for chunk in io.lines("data/example.dfpwm", 16 * 1024) do local buffer = decoder(chunk) while not speaker.playAudio(buffer) do os.pullEvent("speaker_audio_empty") end end ```