This uses pre-commit [1] to check patches are well formed and run
several linters on them. We currently do some boring things (check files
are syntactically valid) as well as some project-specific ones:
- Run illuaminate on the Lua files
- Run checkstyle on Java
[1]: https://pre-commit.com/
These are largely copied across from Cobalt's test suite, with some
minor tweaks. It actually exposed one bug in Cobalt, which is pretty
nice.
One interesting thing from the coroutine tests, is that Lua 5.4 (and
one assumes 5.2/5.3) doesn't allow yielding from within the error
handler of xpcall - I rather thought it might.
This doesn't add any of the PUC Lua tests yet - I got a little
distracted.
Also:
- Allow skipping "keyword" tests, in the style of busted. This is
implemented on the Java side for now.
- Fix a bug with os.date("%I", _) not being 2 characters wide.
- Don't treat turtles/pocket computers with no upgrades as an "any"
turtle. Otherwise getting the recipe of a crafty turtle shows the
recipe of a normal turtle too.
- Fix "get usage" of upgrade items not returning their recipes.
- Fix NPEs inside JEI (closes#719)
- Add remaining docs for the turtle API
- Add documentation for the fluid storage peripheral.
- Enforce undocumented warning for most modules (only io and window
remaining).
"Finish" in quotes, because these are clearly a long way from perfect.
I'm bad at writing docs, OK!
Network config should now work in a stable mannor, the previous person did not port over the imports and thats why this broke in the first place, possibly required import did not exist for fabric at the time?
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.
Also fixes several issues with us using the wrong texture (closes#572).
I've put together a wiki page[1] which describes each texture in a
little more detail.
[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference