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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-14 12:10:30 +00:00
Commit Graph

5 Commits

Author SHA1 Message Date
Jonathan Coates
fa122a56cf
Resolve a few TODOs
- Update ForgeConfigAPI to the latest version, to fix the race
   condition.
 - Move WirelessNetwork lifecycle management to ServerContext.
 - Some doc fixes.
2022-12-03 15:55:48 +00:00
Jonathan Coates
87c6d3aef6
Initial pass of the API breaking changes for 1.19.3 (#1232)
- Remove deprecated API members in prep for 1.19.3. This allows us to
   remove the mc-stubs and forge-stubs projects.

 - Make several methods take a MinecraftServer instead of a Level (or
   nothing at all).

 - Remove I prefixes from a whole bunch of interfaces, making things a
   little more consistent with Java conventions.

   This avoids touching the "main" interfaces people consume for now. I
   want to do that another Minecraft version, to avoid making the update
   too painful.

 - Remove IFileSystem and associated getters. This has never worked very
   well and I don't think has got much (any?) usage.
2022-12-03 15:02:00 +00:00
Jonathan Coates
320007dbc6
Improve packaging of published jars
- Publish javadoc again: for now this is just the common-api

 - Remove all dependencies from the published Forge jar. This is
   technically not needed (fg.deobf does this anyway), but seems
   sensible.
2022-11-08 16:43:27 +00:00
Jonathan Coates
955b9c7d28
Default Forge/Common API to non-null 2022-11-06 15:50:24 +00:00
Jonathan Coates
76710eec9d
Move our public API into separate modules
This adds two new modules: common-api and forge-api, which contain the
common and Forge-specific interfaces for CC's Minecraft-specific API.

We add a new PlatformHelper interface, which abstracts over some of the
loader-specific functionality, such as reading registries[^1] or calling
Forge-specific methods. This interface is then implemented in the main
mod, and loaded via ServiceLoaders.

Some other notes on this:

 - We now split shared and client-specific source code into separate
   modules. This is to make it harder to reference client code on the
   server, thus crashing the game.

   Eventually we'll split the main mod up too into separate source sets
   - this is, of course, a much bigger problem!

 - There's currently some nastiness here due to wanting to preserve
   binary compatibility of the API. We'll hopefully be able to remove
   this when 1.19.3 releases.

 - In order to build a separate Forge-specific API jar, we compile the
   common sources twice: once for the common jar and once for the Forge
   jar.

   Getting this to play nicely with IDEs is a little tricky and so we
   provide a cct.inlineProject(...) helper to handle everything.

[^1]: We /can/ do this with vanilla's APIs, but it gives a lot of
deprecation warnings. It just ends up being nicer to abstract over it.
2022-11-06 15:07:13 +00:00